Lines Matching defs:Overlay
33 * Overlay "filter". This sits between the virtual display and the video
38 class Overlay : public GLConsumer::FrameAvailableListener, Thread {
40 Overlay() : Thread(false),
70 Overlay(const Overlay&);
71 Overlay& operator=(const Overlay&);
74 virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); }
110 // Overlay thread state. States advance from left to right; object may
114 // Event notification. Overlay thread sleeps on this until a frame