Lines Matching defs:with

5  * you may not use this file except in compliance with the License.
32 * used in conjunction with methods in the {@link AnimatorSet.Builder Builder}
36 * <p>It is possible to set up a <code>AnimatorSet</code> with circular dependencies between
45 * <p>For more information about animating with {@code AnimatorSet}, read the
90 * is replayed with no changes, it does not have to re-sort the nodes again.
130 * This is equivalent to calling {@link #play(Animator)} with the first animator in the
131 * set and then {@link Builder#with(Animator)} with each of the other animators. Note that
132 * an Animator with a {@link Animator#setStartDelay(long) startDelay} will not actually
144 builder.with(items[i]);
162 builder.with(anim);
280 * calling <code>play(a1).with(a2)</code> sets up the AnimatorSet to play
640 * state, with fresh, empty data structures. Then we will build up the nodes list
881 * - any nodes with no dependencies are added to the roots list
981 static final int WITH = 0; // dependent node must start with this dependency node
984 // The node that the other node with this Dependency is dependent upon
998 * any dependencies that are associated with that Animation. This includes
1007 * nodes. For example, if this node's animation should begin with some
1050 * Constructs the Node with the animation that it encapsulates. A Node has no
1095 * <code>AnimatorSet</code> along with the relationships between the various animations. The
1096 * intention of the <code>Builder</code> methods, along with the {@link
1110 * s.play(anim1).with(anim2);
1142 * that can boil down to a simple, one-way relationship of animations starting with, before, and
1176 public Builder with(Animator anim) {