Lines Matching refs:pressure

39  * information about the pressure, size and orientation of the contact area.
495 * <li>For a touch screen or touch pad, reports the approximate pressure applied to the surface
497 * 0 (no pressure at all) to 1 (normal pressure), although values higher than 1
508 * @see MotionEvent.PointerCoords#pressure
1523 * @param pressure The current pressure of this event. The pressure generally
1524 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
1542 float x, float y, float pressure, float size, int metaState,
1555 pc[0].pressure = pressure;
1579 * @param pressure The current pressure of this event. The pressure generally
1580 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
1602 int pointerCount, float x, float y, float pressure, float size, int metaState,
1604 return obtain(downTime, eventTime, action, x, y, pressure, size,
1610 * values. Those not specified here are: device id (always 0), pressure
2033 * Returns the current pressure of this event for the given pointer
2036 * The pressure generally
2037 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
2517 * Returns a historical pressure coordinate, as per {@link #getPressure(int)},
2762 * @param pressure The new pressure.
2767 float pressure, float size, int metaState) {
2774 pc[0].pressure = pressure;
3268 * A normalized value that describes the pressure applied to the device
3270 * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
3276 public float pressure;
3357 pressure = 0;
3387 pressure = other.pressure;
3412 return pressure;
3458 pressure = value;