Lines Matching refs:color

372      * The layer requires full 8-bit precision for each color channel.
437 * to apply an xfermode, color filter, or alpha, as it will perform much
498 * to apply an xfermode, color filter, or alpha, as it will perform much
982 * specified RGB color, using srcover porterduff mode.
984 * @param r red component (0..255) of the color to draw onto the canvas
985 * @param g green component (0..255) of the color to draw onto the canvas
986 * @param b blue component (0..255) of the color to draw onto the canvas
994 * specified ARGB color, using srcover porterduff mode.
996 * @param a alpha component (0..255) of the color to draw onto the canvas
997 * @param r red component (0..255) of the color to draw onto the canvas
998 * @param g green component (0..255) of the color to draw onto the canvas
999 * @param b blue component (0..255) of the color to draw onto the canvas
1007 * specified color, using srcover porterduff mode.
1009 * @param color the color to draw onto the canvas
1011 public void drawColor(int color) {
1012 native_drawColor(mNativeCanvasWrapper, color, PorterDuff.Mode.SRC_OVER.nativeInt);
1017 * specified color and porter-duff xfermode.
1019 * @param color the color to draw with
1020 * @param mode the porter-duff mode to apply to the color
1022 public void drawColor(int color, @NonNull PorterDuff.Mode mode) {
1023 native_drawColor(mNativeCanvasWrapper, color, mode.nativeInt);
1324 * Thus the color outside of the original width/height will be the edge
1325 * color replicated.
1350 * Thus the color outside of the original width/height will be the edge
1351 * color replicated.
1397 * Thus the color outside of the original width/height will be the edge
1398 * color replicated.
1456 * requires an internal copy of color buffer contents every time this method is called. Using a
1492 * requires an internal copy of color buffer contents every time this method is called. Using a
1543 * @param colors May be null. Specifies a color at each vertex, which is
1548 * @param colorOffset Number of color elements to skip before drawing
1564 // no mul by 2, since we need only 1 color per vertex
1592 * case). If there is no texs array, but there is a color array, then each
1593 * color is interpolated across its corresponding triangle in a gradient. If
1595 * the resulting color at each pixels is the result of multiplying the
1596 * colors from the shader and the color-gradient together. The indices array
1609 * @param colors May be null. If not null, specifies a color for each
1643 * @param paint The paint used for the text (e.g. color, size, style)
1662 * @param paint The paint used for the text (e.g. color, size, style)
1678 * @param paint The paint used for the text (e.g. color, size, style)
1700 * @param paint The paint used for the text (e.g. color, size, style)
1821 * @param paint The paint used for the text (e.g. color, size, style)
1844 * @param paint The paint used for the text (e.g. color, size, style)
1862 * @param paint The paint used for the text (e.g. color, size, style)
1885 * @param paint The paint used for the text (e.g. color, size, style)
2016 private static native void native_drawColor(long nativeCanvas, int color,