Lines Matching defs:u1
1157 const float u1 = r->left * texX;
1163 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1165 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
2067 float u1 = float(x) / meshWidth;
2072 mapper.map(u1, v1, u2, v2);
2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2166 float u1 = fmax(0.0f, srcLeft / width);
2171 getMapper(texture).map(u1, v1, u2, v2);
2174 resetDrawTextureTexCoords(u1, v1, u2, v2);
3442 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3444 TextureVertex::setUV(v++, u1, v1);
3446 TextureVertex::setUV(v++, u1, v2);