Lines Matching defs:u2
1159 const float u2 = r->right * texX;
1164 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1166 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
2068 float u2 = float(x + 1) / meshWidth;
2072 mapper.map(u1, v1, u2, v2);
2083 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2087 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2089 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2168 float u2 = fmin(1.0f, srcRight / width);
2171 getMapper(texture).map(u1, v1, u2, v2);
2174 resetDrawTextureTexCoords(u1, v1, u2, v2);
3442 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3445 TextureVertex::setUV(v++, u2, v1);
3447 TextureVertex::setUV(v++, u2, v2);