Lines Matching defs:u1
178 float u1 = 0.0f;
193 u1 += uOffset / bitmapWidth;
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
200 u1 = stepX / bitmapWidth;
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
237 mUvMapper.map(u1, v1, u2, v2);
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
241 TextureVertex::set(vertex++, x1, y2, u1, v2);
249 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);