Lines Matching defs:v1
125 float v1 = 0.0f;
141 v1 += vOffset / bitmapHeight;
144 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
149 v1 = stepY / bitmapHeight;
156 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
172 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
237 mUvMapper.map(u1, v1, u2, v2);
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
240 TextureVertex::set(vertex++, x2, y1, u2, v1);
249 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);