Lines Matching defs:v2
140 float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
144 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
172 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
226 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
237 mUvMapper.map(u1, v1, u2, v2);
241 TextureVertex::set(vertex++, x1, y2, u1, v2);
242 TextureVertex::set(vertex++, x2, y2, u2, v2);
250 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);