Lines Matching defs:y1
123 float y1 = 0.0f;
134 y2 = y1 + floorf(segment * stretchY + 0.5f);
136 y2 = y1 + segment * rescaleY;
139 float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
144 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
148 y1 = y2;
156 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
172 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
211 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
218 if (y1 < 0.0f) y1 = 0.0f;
222 if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
233 Rect bounds(x1, y1, x2, y2);
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
240 TextureVertex::set(vertex++, x2, y1, u2, v1);
249 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);