Lines Matching refs:vertex
81 TextureVertex* vertex = tempVertices;
144 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
156 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
171 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
211 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
240 TextureVertex::set(vertex++, x2, y1, u2, v1);
241 TextureVertex::set(vertex++, x1, y2, u1, v2);
242 TextureVertex::set(vertex++, x2, y2, u2, v2);