Lines Matching refs:x1
176 float x1 = 0.0f;
186 x2 = x1 + floorf(segment * stretchX + 0.5f);
188 x2 = x1 + segment * rescaleX;
191 float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
199 x1 = x2;
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
211 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
216 if (x1 < 0.0f) x1 = 0.0f;
222 if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
233 Rect bounds(x1, y1, x2, y2);
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
241 TextureVertex::set(vertex++, x1, y2, u1, v2);
249 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);