Lines Matching defs:by
10 * Unless required by applicable law or agreed to in writing, software
83 * will be offset by 1.0
172 // hairline, outset by (0.5f + fudge factor) in post-scaling space
176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled
340 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
352 // alpha 0 vertex, offset by a scaled normal.
364 // by .5 pixels
416 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
435 // To account for square cap, move the primary cap vertices (that create the AA edge) by the
985 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
988 // below thresh, draw line by adding endpoint
1021 float bx, float by,
1026 float dy = by - ay;
1027 float d = (cx - bx) * dy - (cy - by) * dx;
1029 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
1032 // below thresh, draw line by adding endpoint
1033 pushToVector(outputVertices, bx, by);
1038 float bcy = (by + cy) * 0.5f;
1046 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,