Lines Matching defs:surface
42 void destroySurface(EGLSurface surface);
46 bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
47 // Returns true if the current surface changed, false if it was already current
48 bool makeCurrent(EGLSurface surface);
49 void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
50 bool swapBuffers(EGLSurface surface);
53 // Returns true iff the surface is now preserving buffers.
54 bool setPreserveBuffer(EGLSurface surface, bool preserve);
87 // TODO: Need to be better about surface/context management so that this isn't