Lines Matching defs:target
35 // target for shaders.
196 GLFrame* target = new GLFrame(gl_env_);
197 target->Init(width_, height_);
198 target->CopyPixelsFrom(this);
199 return target;
380 // Create target frame
381 GLFrame target(gl_env_);
382 target.Init(width_, height_);
384 // Render the texture to the target
385 GetIdentity()->Process(sources, &target);
388 return target.ReadFboPixels(pixels);