Lines Matching refs:rs

57     static void createRenderTargets(RenderScriptGL rs, int w, int h) {

60 Type.Builder b = new Type.Builder(rs, Element.RGBA_8888(rs));
63 sRenderTargetBlur0Color = new TextureRenderTarget(Allocation.createTyped(rs, renderType, usage));
64 sRenderTargetBlur1Color = new TextureRenderTarget(Allocation.createTyped(rs, renderType, usage));
65 sRenderTargetBlur2Color = new TextureRenderTarget(Allocation.createTyped(rs, renderType, usage));
67 b = new Type.Builder(rs, Element.createPixel(rs, Element.DataType.UNSIGNED_16,
71 sRenderTargetBlur0Depth = new TextureRenderTarget(Allocation.createTyped(rs, renderType, usage));
72 sRenderTargetBlur1Depth = new TextureRenderTarget(Allocation.createTyped(rs, renderType, usage));
73 sRenderTargetBlur2Depth = new TextureRenderTarget(Allocation.createTyped(rs, renderType, usage));
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
99 ProgramRaster cullNone = ProgramRaster.CULL_NONE(rs);
100 ProgramStore blendAdd = SceneManager.BLEND_ADD_DEPTH_NONE(rs);
101 ProgramStore blendNone = ProgramStore.BLEND_NONE_DEPTH_NONE(rs);
148 static void addCompositePass(Scene scene, RenderScriptGL rs, Camera cam) {
151 SceneManager.BLEND_ADD_DEPTH_NONE(rs),
152 ProgramRaster.CULL_NONE(rs));
160 static private FragmentShader getShader(Resources res, RenderScriptGL rs,
162 FragmentShader.Builder fb = new FragmentShader.Builder(rs);
169 prog.getProgram().bindSampler(Sampler.CLAMP_LINEAR(rs), 0);
173 static void initShaders(Resources res, RenderScriptGL rs) {
174 ScriptField_BlurOffsets blurConst = new ScriptField_BlurOffsets(rs, 1);
175 VertexShader.Builder vb = new VertexShader.Builder(rs);
176 vb.addInput(ScriptField_VertexShaderInputs.createElement(rs));
180 mPF_Texture = getShader(res, rs, R.raw.texture, null);
181 mPF_Texture.getProgram().bindSampler(Sampler.WRAP_LINEAR_MIP_LINEAR(rs), 0);
182 mPF_BlurH = getShader(res, rs, R.raw.blur_h, blurConst.getAllocation().getType());
183 mPF_BlurV = getShader(res, rs, R.raw.blur_v, blurConst.getAllocation().getType());
184 mPF_SelectColor = getShader(res, rs, R.raw.select_color, null);