Lines Matching refs:draw
96 * @param y The y-coordinate at which to draw the text on the given mGraphics.
112 int advancesIndex, boolean draw) {
118 advancesIndex, draw);
134 * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
139 int advancesIndex, boolean draw) {
145 renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
157 float[] advances, int advancesIndex, boolean draw) {
166 // We can draw all characters in the text.
167 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
171 // We can draw something.
172 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
178 // fonts to check which one can draw it.
187 render(start, start+charCount, font, flag, advances, advancesIndex, draw);
198 // then draw it, but it's probably not worth the effort.
200 draw);
218 int advancesIndex, boolean draw) {
238 if (draw && mGraphics != null) {