Lines Matching defs:slot
248 virtual status_t releaseBufferLocked(int slot,
252 status_t releaseBufferLocked(int slot,
254 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
259 // This releases the buffer in the slot referenced by mCurrentTexture,
279 // is primarily just one image per slot, but there is also special cases:
330 // freeBufferLocked frees up the given buffer slot. If the slot has been
332 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
349 // current slot from an OpenGL ES context. If needed it will set the
350 // current slot's fence to guard against a producer accessing the buffer
364 // possible that this buffer is not associated with any buffer slot, so we
424 // GLConsumer maintains about a BufferQueue buffer slot.
432 // associated with this buffer slot may be dequeued. It is initialized
451 // for each buffer slot. It is initialized to null pointers, and gets
454 // slot that has not yet been used. The buffer allocated to a slot will also
456 // of the buffer allocated to a slot.
459 // mCurrentTexture is the buffer slot index of the buffer that is currently
461 // indicating that no buffer slot is currently bound to the texture. Note,