Lines Matching refs:name
312 const GLuint name = c->textures.tmu[active].name;
319 if (name == 0) {
329 // get a new texture object for that name
330 tex = c->surfaceManager->replaceTexture(name);
337 u.name = name;
357 u.name = texture;
368 const GLuint name = c->textures.tmu[active].name;
912 if (c->textures.tmu[t].name == 0)
915 if (textures[i] && (textures[i] == c->textures.tmu[t].name)) {