Lines Matching defs:transpose

5111 void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
5129 // copy argument transpose
5133 arg_transpose->add_boolvalue(transpose);
5144 glContext->hooks->gl.glUniformMatrix2fv(location, count, transpose, value);
5158 void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
5176 // copy argument transpose
5180 arg_transpose->add_boolvalue(transpose);
5191 glContext->hooks->gl.glUniformMatrix3fv(location, count, transpose, value);
5205 void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
5223 // copy argument transpose
5227 arg_transpose->add_boolvalue(transpose);
5238 glContext->hooks->gl.glUniformMatrix4fv(location, count, transpose, value);
6588 void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
6606 // copy argument transpose
6610 arg_transpose->add_boolvalue(transpose);
6621 glContext->hooks->gl.glUniformMatrix2x3fv(location, count, transpose, value);
6635 void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
6653 // copy argument transpose
6657 arg_transpose->add_boolvalue(transpose);
6668 glContext->hooks->gl.glUniformMatrix3x2fv(location, count, transpose, value);
6682 void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
6700 // copy argument transpose
6704 arg_transpose->add_boolvalue(transpose);
6715 glContext->hooks->gl.glUniformMatrix2x4fv(location, count, transpose, value);
6729 void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
6747 // copy argument transpose
6751 arg_transpose->add_boolvalue(transpose);
6762 glContext->hooks->gl.glUniformMatrix4x2fv(location, count, transpose, value);
6776 void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
6794 // copy argument transpose
6798 arg_transpose->add_boolvalue(transpose);
6809 glContext->hooks->gl.glUniformMatrix3x4fv(location, count, transpose, value);
6823 void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
6841 // copy argument transpose
6845 arg_transpose->add_boolvalue(transpose);
6856 glContext->hooks->gl.glUniformMatrix4x3fv(location, count, transpose, value);
12298 void GLTrace_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12322 // copy argument transpose
12326 arg_transpose->add_boolvalue(transpose);
12337 glContext->hooks->gl.glProgramUniformMatrix2fv(program, location, count, transpose, value);
12351 void GLTrace_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12375 // copy argument transpose
12379 arg_transpose->add_boolvalue(transpose);
12390 glContext->hooks->gl.glProgramUniformMatrix3fv(program, location, count, transpose, value);
12404 void GLTrace_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12428 // copy argument transpose
12432 arg_transpose->add_boolvalue(transpose);
12443 glContext->hooks->gl.glProgramUniformMatrix4fv(program, location, count, transpose, value);
12457 void GLTrace_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12481 // copy argument transpose
12485 arg_transpose->add_boolvalue(transpose);
12496 glContext->hooks->gl.glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
12510 void GLTrace_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12534 // copy argument transpose
12538 arg_transpose->add_boolvalue(transpose);
12549 glContext->hooks->gl.glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
12563 void GLTrace_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12587 // copy argument transpose
12591 arg_transpose->add_boolvalue(transpose);
12602 glContext->hooks->gl.glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
12616 void GLTrace_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12640 // copy argument transpose
12644 arg_transpose->add_boolvalue(transpose);
12655 glContext->hooks->gl.glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
12669 void GLTrace_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12693 // copy argument transpose
12697 arg_transpose->add_boolvalue(transpose);
12708 glContext->hooks->gl.glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
12722 void GLTrace_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
12746 // copy argument transpose
12750 arg_transpose->add_boolvalue(transpose);
12761 glContext->hooks->gl.glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
19301 void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
19325 // copy argument transpose
19329 arg_transpose->add_boolvalue(transpose);
19340 glContext->hooks->gl.glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);
19354 void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
19378 // copy argument transpose
19382 arg_transpose->add_boolvalue(transpose);
19393 glContext->hooks->gl.glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);
19407 void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
19431 // copy argument transpose
19435 arg_transpose->add_boolvalue(transpose);
19446 glContext->hooks->gl.glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);
19912 void GLTrace_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
19936 // copy argument transpose
19940 arg_transpose->add_boolvalue(transpose);
19951 glContext->hooks->gl.glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);
19965 void GLTrace_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
19989 // copy argument transpose
19993 arg_transpose->add_boolvalue(transpose);
20004 glContext->hooks->gl.glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);
20018 void GLTrace_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
20042 // copy argument transpose
20046 arg_transpose->add_boolvalue(transpose);
20057 glContext->hooks->gl.glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);
20071 void GLTrace_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
20095 // copy argument transpose
20099 arg_transpose->add_boolvalue(transpose);
20110 glContext->hooks->gl.glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);
20124 void GLTrace_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
20148 // copy argument transpose
20152 arg_transpose->add_boolvalue(transpose);
20163 glContext->hooks->gl.glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);
20177 void GLTrace_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
20201 // copy argument transpose
20205 arg_transpose->add_boolvalue(transpose);
20216 glContext->hooks->gl.glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);
22342 void GLTrace_glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
22360 // copy argument transpose
22364 arg_transpose->add_boolvalue(transpose);
22375 glContext->hooks->gl.glUniformMatrix2x3fvNV(location, count, transpose, value);
22389 void GLTrace_glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
22407 // copy argument transpose
22411 arg_transpose->add_boolvalue(transpose);
22422 glContext->hooks->gl.glUniformMatrix3x2fvNV(location, count, transpose, value);
22436 void GLTrace_glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
22454 // copy argument transpose
22458 arg_transpose->add_boolvalue(transpose);
22469 glContext->hooks->gl.glUniformMatrix2x4fvNV(location, count, transpose, value);
22483 void GLTrace_glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
22501 // copy argument transpose
22505 arg_transpose->add_boolvalue(transpose);
22516 glContext->hooks->gl.glUniformMatrix4x2fvNV(location, count, transpose, value);
22530 void GLTrace_glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
22548 // copy argument transpose
22552 arg_transpose->add_boolvalue(transpose);
22563 glContext->hooks->gl.glUniformMatrix3x4fvNV(location, count, transpose, value);
22577 void GLTrace_glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
22595 // copy argument transpose
22599 arg_transpose->add_boolvalue(transpose);
22610 glContext->hooks->gl.glUniformMatrix4x3fvNV(location, count, transpose, value);