Lines Matching refs:target

27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
30 void GLTrace_glBindTexture(GLenum target, GLuint texture);
36 void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
37 void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
38 GLenum GLTrace_glCheckFramebufferStatus(GLenum target);
45 void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
46 void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
47 void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
48 void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
70 void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
71 void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
74 void GLTrace_glGenerateMipmap(GLenum target);
83 void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
86 void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
90 void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
96 void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
97 void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
104 void GLTrace_glHint(GLenum target, GLenum mode);
118 void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
129 void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
130 void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
131 void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
132 void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param);
133 void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
134 void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
168 void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
169 void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
170 void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
171 void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
172 void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
176 void GLTrace_glBeginQuery(GLenum target, GLuint id);
177 void GLTrace_glEndQuery(GLenum target);
178 void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint * params);
180 GLboolean GLTrace_glUnmapBuffer(GLenum target);
181 void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, void ** params);
190 void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
191 void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
192 void * GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
193 void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
198 void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
201 void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
202 void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
243 void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
244 void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
256 void GLTrace_glBindTransformFeedback(GLenum target, GLuint id);
265 void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments);
266 void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
267 void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
268 void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
269 void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
274 void GLTrace_glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
275 void GLTrace_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params);
325 void GLTrace_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
328 void GLTrace_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
331 void GLTrace_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
332 void GLTrace_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
353 void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
354 void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
357 void * GLTrace_glMapBufferOES(GLenum target, GLenum access);
358 GLboolean GLTrace_glUnmapBufferOES(GLenum target);
359 void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, void ** params);
361 void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
362 void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
363 void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
364 void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
365 void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
366 void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
367 void GLTrace_glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
384 void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
390 void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
405 void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
409 void GLTrace_glBeginQueryEXT(GLenum target, GLuint id);
410 void GLTrace_glEndQueryEXT(GLenum target);
411 void GLTrace_glQueryCounterEXT(GLuint id, GLenum target);
412 void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint * params);
418 void GLTrace_glEnableiEXT(GLenum target, GLuint index);
419 void GLTrace_glDisableiEXT(GLenum target, GLuint index);
425 GLboolean GLTrace_glIsEnablediEXT(GLenum target, GLuint index);
428 void GLTrace_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
430 void * GLTrace_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
431 void GLTrace_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
434 void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
435 void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
438 void GLTrace_glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data);
489 void GLTrace_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
490 void GLTrace_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
491 void GLTrace_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
492 void GLTrace_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
497 void GLTrace_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
498 void GLTrace_glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
499 void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
500 void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
501 void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
502 void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
503 void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
504 void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
505 void GLTrace_glTextureViewEXT(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
506 void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
507 void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
534 void GLTrace_glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
553 void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
554 void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels);
555 void GLTrace_glExtGetBufferPointervQCOM(GLenum target, void ** params);
574 void GLTrace_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
583 void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
591 void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
592 void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
613 void GLTrace_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
614 void GLTrace_glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params);
615 void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
643 void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param);
644 void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param);
645 void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
646 void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
647 void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param);
648 void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
698 void GLTrace_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params);
699 void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params);
718 void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
719 void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params);
720 void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
721 void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params);
731 void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
734 void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
735 void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
737 void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer);
740 GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target);
741 void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
742 void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
743 void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
744 void GLTrace_glGenerateMipmapOES(GLenum target);