Lines Matching refs:pointersToFixup

161 void fixup_glGetString(GLMessage *glmsg, void *pointersToFixup[]) {
164 GLchar *ptr = (GLchar *) pointersToFixup[0];
216 void fixup_glTexImage2D(GLTraceContext *context, GLMessage *glmsg, void *pointersToFixup[]) {
229 fixup_glTexImage(context, widthIndex, heightIndex, glmsg, pointersToFixup[0]);
232 void fixup_glTexSubImage2D(GLTraceContext *context, GLMessage *glmsg, void *pointersToFixup[]) {
246 fixup_glTexImage(context, widthIndex, heightIndex, glmsg, pointersToFixup[0]);
250 void *pointersToFixup[]) {
261 void *data = pointersToFixup[0];
277 void *pointersToFixup[]) {
289 void *data = pointersToFixup[0];
304 void fixup_glShaderSource(GLMessage *glmsg, void *pointersToFixup[]) {
312 GLchar **stringpp = (GLchar **) pointersToFixup[0];
313 GLint *lengthp = (GLint *) pointersToFixup[1];
331 void *pointersToFixup[]) {
335 fixup_GenericIntArray(argIndex, nElemsPerVector * n_vectors, glmsg, pointersToFixup[0]);
344 void fixup_glUniformMatrixGeneric(int matrixSize, GLMessage *glmsg, void *pointersToFixup[]) {
349 fixup_glUniformGeneric(3, matrixSize * matrixSize * n_matrices, glmsg, pointersToFixup[0]);
352 void fixup_glGenGeneric(GLMessage *glmsg, void *pointersToFixup[]) {
357 fixup_GenericIntArray(1, n, glmsg, pointersToFixup[0]);
360 void fixup_glDeleteGeneric(GLMessage *glmsg, void *pointersToFixup[]) {
365 fixup_GenericIntArray(1, n, glmsg, pointersToFixup[0]);
368 void fixup_glGetBooleanv(GLMessage *glmsg, void *pointersToFixup[]) {
371 GLboolean *src = (GLboolean*) pointersToFixup[0];
379 void fixup_glGetFloatv(GLMessage *glmsg, void *pointersToFixup[]) {
382 GLfloat *src = (GLfloat*) pointersToFixup[0];
445 void *pointersToFixup[]) {
451 fixup_GenericIntArray(3, 1, glmsg, pointersToFixup[0]); // length
452 fixup_GenericIntArray(4, 1, glmsg, pointersToFixup[1]); // size
453 fixup_GenericEnumArray(5, 1, glmsg, pointersToFixup[2]); // type
454 fixup_CStringPtr(6, glmsg, pointersToFixup[3]); // name
462 GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]);
478 void fixup_glBufferData(GLTraceContext *context, GLMessage *glmsg, void *pointersToFixup[]) {
481 GLvoid *datap = (GLvoid *) pointersToFixup[0];
497 void fixup_glBufferSubData(GLTraceContext *context, GLMessage *glmsg, void *pointersToFixup[]) {
502 GLvoid *datap = (GLvoid *) pointersToFixup[0];
724 void fixup_glDrawElements(GLTraceContext *context, GLMessage *glmsg, void *pointersToFixup[]) {
726 GLvoid *indices = pointersToFixup[0];
758 GLMessage *glmsg, void *pointersToFixup[]) {
773 fixup_glDeleteGeneric(glmsg, pointersToFixup);
779 fixup_glGenGeneric(glmsg, pointersToFixup);
785 fixup_glGetActiveAttribOrUniform(context, glmsg, pointersToFixup);
788 fixup_glGetActiveAttribOrUniform(context, glmsg, pointersToFixup);
792 fixup_CStringPtr(2, glmsg, pointersToFixup[0]);
798 fixup_CStringPtr(1, glmsg, pointersToFixup[0]);
801 fixup_glGetBooleanv(glmsg, pointersToFixup);
804 fixup_glGetFloatv(glmsg, pointersToFixup);
807 fixup_GenericIntArray(1, 1, glmsg, pointersToFixup[0]);
815 fixup_GenericIntArray(2, 1, glmsg, pointersToFixup[0]);
818 fixup_glGetString(glmsg, pointersToFixup);
822 fixup_glTexImage2D(context, glmsg, pointersToFixup);
827 fixup_glTexSubImage2D(context, glmsg, pointersToFixup);
832 fixup_glCompressedTexImage2D(context, glmsg, pointersToFixup);
837 fixup_glCompressedTexSubImage2D(context, glmsg, pointersToFixup);
841 fixup_glShaderSource(glmsg, pointersToFixup);
845 fixup_glUniformGenericInteger(2, 1, glmsg, pointersToFixup);
849 fixup_glUniformGenericInteger(2, 2, glmsg, pointersToFixup);
853 fixup_glUniformGenericInteger(2, 3, glmsg, pointersToFixup);
857 fixup_glUniformGenericInteger(2, 4, glmsg, pointersToFixup);
861 fixup_glUniformGeneric(2, 1, glmsg, pointersToFixup[0]);
865 fixup_glUniformGeneric(2, 2, glmsg, pointersToFixup[0]);
869 fixup_glUniformGeneric(2, 3, glmsg, pointersToFixup[0]);
873 fixup_glUniformGeneric(2, 4, glmsg, pointersToFixup[0]);
878 fixup_glUniformMatrixGeneric(2, glmsg, pointersToFixup);
883 fixup_glUniformMatrixGeneric(3, glmsg, pointersToFixup);
888 fixup_glUniformMatrixGeneric(4, glmsg, pointersToFixup);
892 fixup_glBufferData(context, glmsg, pointersToFixup);
896 fixup_glBufferSubData(context, glmsg, pointersToFixup);
904 fixup_glDrawElements(context, glmsg, pointersToFixup);
908 fixup_CStringPtr(1, glmsg, pointersToFixup[0]);
912 fixup_CStringPtr(1, glmsg, pointersToFixup[0]);