Lines Matching defs:source

1341             << "Should return unknown key code state when source not supported.";
1343 << "Should return unknown scan code state when source not supported.";
1345 << "Should return unknown switch state when source not supported.";
1348 << "Should query mapper when source is supported.";
1350 << "Should query mapper when source is supported.";
1352 << "Should query mapper when source is supported.";
1357 << "Should do nothing when source is unsupported.";
1358 ASSERT_EQ(0, flags[0]) << "Flag should be unchanged when source is unsupported.";
1359 ASSERT_EQ(0, flags[1]) << "Flag should be unchanged when source is unsupported.";
1360 ASSERT_EQ(0, flags[2]) << "Flag should be unchanged when source is unsupported.";
1361 ASSERT_EQ(1, flags[3]) << "Flag should be unchanged when source is unsupported.";
1364 << "Should query mapper when source is supported.";
1445 int32_t axis, uint32_t source, float min, float max, float flat, float fuzz) {
1446 const InputDeviceInfo::MotionRange* range = info.getMotionRange(axis, source);
1447 ASSERT_TRUE(range != NULL) << "Axis: " << axis << " Source: " << source;
1448 ASSERT_EQ(axis, range->axis) << "Axis: " << axis << " Source: " << source;
1449 ASSERT_EQ(source, range->source) << "Axis: " << axis << " Source: " << source;
1450 ASSERT_NEAR(min, range->min, EPSILON) << "Axis: " << axis << " Source: " << source;
1451 ASSERT_NEAR(max, range->max, EPSILON) << "Axis: " << axis << " Source: " << source;
1452 ASSERT_NEAR(flat, range->flat, EPSILON) << "Axis: " << axis << " Source: " << source;
1453 ASSERT_NEAR(fuzz, range->fuzz, EPSILON) << "Axis: " << axis << " Source: " << source;
1580 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
1595 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
1612 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
1629 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
1646 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
1663 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
2057 ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, args.source);
2079 ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, args.source);
2812 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
2828 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
2863 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, keyArgs.source);
2881 ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, keyArgs.source);
2895 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
2919 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
2942 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
2993 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3016 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3059 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3084 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3107 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3891 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3910 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3942 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3971 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
3995 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
4020 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
4047 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
4077 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
4101 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
4124 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);