Lines Matching refs:face

94                       uint32_t lod, RsAllocationCubemapFace face) {
96 ptr += face * alloc->mHal.drvState.faceOffset;
106 RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
115 t = gFaceOrder[face];
135 for (uint32_t face = 0; face < faceCount; face ++) {
137 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, 0, lod, (RsAllocationCubemapFace)face);
141 t = gFaceOrder[face];
816 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
828 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face);
858 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face);
871 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
927 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
937 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face);
1117 static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
1122 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, 0, lod + 1, face);
1123 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, 0, y*2, lod, face);
1124 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, 0, y*2+1, lod, face);
1135 static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
1140 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, 0, lod + 1, face);
1141 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, 0, lod, face);
1142 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, 0, lod, face);
1153 static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
1158 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, 0, lod + 1, face);
1159 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, 0, lod, face);
1160 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, 0, lod, face);
1176 for (uint32_t face = 0; face < numFaces; face ++) {
1180 mip8888(alloc, lod, (RsAllocationCubemapFace)face);
1183 mip565(alloc, lod, (RsAllocationCubemapFace)face);
1186 mip8(alloc, lod, (RsAllocationCubemapFace)face);