Lines Matching refs:uint
50 uint p00 = 56 * rsGetElementAt_uchar(gBlendSource, x1, y1);
51 uint p01 = 114 * rsGetElementAt_uchar(gBlendSource, x, y1);
52 uint p02 = 56 * rsGetElementAt_uchar(gBlendSource, x2, y1);
53 uint p10 = 114 * rsGetElementAt_uchar(gBlendSource, x1, y);
54 uint p11 = 230 * rsGetElementAt_uchar(gBlendSource, x, y);
55 uint p12 = 114 * rsGetElementAt_uchar(gBlendSource, x2, y);
56 uint p20 = 56 * rsGetElementAt_uchar(gBlendSource, x1, y2);
57 uint p21 = 114 * rsGetElementAt_uchar(gBlendSource, x, y2);
58 uint p22 = 56 * rsGetElementAt_uchar(gBlendSource, x2, y2);
71 p20 = min(p20 >> 10, (uint)255);