Lines Matching defs:async
285 void GenericPlayer::notify(const char* event, int data, bool async) {
286 SL_LOGV("GenericPlayer::notify(event=%s, data=%d, async=%s)", event, data,
287 async ? "true" : "false");
290 if (async) {
298 void GenericPlayer::notify(const char* event, int data1, int data2, bool async) {
299 SL_LOGV("GenericPlayer::notify(event=%s, data1=%d, data2=%d, async=%s)", event, data1, data2,
300 async ? "true" : "false");
303 if (async) {
403 true /*async*/);
555 notify(PLAYEREVENT_PREFETCHSTATUSCHANGE, (int32_t)mCacheStatus, true /*async*/);
562 notify(PLAYEREVENT_PREFETCHFILLLEVELUPDATE, (int32_t)mLastNotifiedCacheFill, true/*async*/);
630 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATMARKER, true /*async*/);
667 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATNEWPOS, true /*async*/);