Lines Matching refs:state
46 texture_t& t = c->state.texture[i];
55 c->activeTMU = &(c->state.texture[0]);
87 surface_t& s = c->state.texture[i].surface;
88 if ((!c->state.texture[i].enable) || (!s.dirty))
102 surface_t& s = c->state.buffers.color;
168 if (c->state.enables & GGL_ENABLE_DITHER) {
188 if (h && (c->state.mask.color & component_mask)) {
200 if ((c->state.mask.color != 0xF) ||
201 (c->state.enables & GGL_ENABLE_LOGIC_OP)) {
209 if (c->state.enables & GGL_ENABLE_LOGIC_OP) {
210 v = logic_op(c->state.logic_op.opcode, v, d);