/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.animation; import android.util.Log; import java.lang.reflect.Method; import java.util.ArrayList; /** * This subclass of {@link ValueAnimator} provides support for animating properties on target objects. * The constructors of this class take parameters to define the target object that will be animated * as well as the name of the property that will be animated. Appropriate set/get functions * are then determined internally and the animation will call these functions as necessary to * animate the property. * * @see #setPropertyName(String) * */ public final class ObjectAnimator extends ValueAnimator { private static final boolean DBG = false; // The target object on which the property exists, set in the constructor private Object mTarget; private String mPropertyName; /** * Sets the name of the property that will be animated. This name is used to derive * a setter function that will be called to set animated values. * For example, a property name of foo will result * in a call to the function setFoo() on the target object. If either * valueFrom or valueTo is null, then a getter function will * also be derived and called. * *

For best performance of the mechanism that calls the setter function determined by the * name of the property being animated, use float or int typed values, * and make the setter function for those properties have a void return value. This * will cause the code to take an optimized path for these constrained circumstances. Other * property types and return types will work, but will have more overhead in processing * the requests due to normal reflection mechanisms.

* *

Note that the setter function derived from this property name * must take the same parameter type as the * valueFrom and valueTo properties, otherwise the call to * the setter function will fail.

* *

If this ObjectAnimator has been set up to animate several properties together, * using more than one PropertyValuesHolder objects, then setting the propertyName simply * sets the propertyName in the first of those PropertyValuesHolder objects.

* * @param propertyName The name of the property being animated. */ public void setPropertyName(String propertyName) { // mValues could be null if this is being constructed piecemeal. Just record the // propertyName to be used later when setValues() is called if so. if (mValues != null) { PropertyValuesHolder valuesHolder = mValues[0]; String oldName = valuesHolder.getPropertyName(); valuesHolder.setPropertyName(propertyName); mValuesMap.remove(oldName); mValuesMap.put(propertyName, valuesHolder); } mPropertyName = propertyName; // New property/values/target should cause re-initialization prior to starting mInitialized = false; } /** * Gets the name of the property that will be animated. This name will be used to derive * a setter function that will be called to set animated values. * For example, a property name of foo will result * in a call to the function setFoo() on the target object. If either * valueFrom or valueTo is null, then a getter function will * also be derived and called. */ public String getPropertyName() { return mPropertyName; } /** * Determine the setter or getter function using the JavaBeans convention of setFoo or * getFoo for a property named 'foo'. This function figures out what the name of the * function should be and uses reflection to find the Method with that name on the * target object. * * @param prefix "set" or "get", depending on whether we need a setter or getter. * @return Method the method associated with mPropertyName. */ private Method getPropertyFunction(String prefix, Class valueType) { // TODO: faster implementation... Method returnVal = null; String firstLetter = mPropertyName.substring(0, 1); String theRest = mPropertyName.substring(1); firstLetter = firstLetter.toUpperCase(); String setterName = prefix + firstLetter + theRest; Class args[] = null; if (valueType != null) { args = new Class[1]; args[0] = valueType; } try { returnVal = mTarget.getClass().getMethod(setterName, args); } catch (NoSuchMethodException e) { Log.e("ObjectAnimator", "Couldn't find setter/getter for property " + mPropertyName + ": " + e); } return returnVal; } /** * Creates a new ObjectAnimator object. This default constructor is primarily for * use internally; the other constructors which take parameters are more generally * useful. */ public ObjectAnimator() { } /** * A constructor that takes a single property name and set of values. This constructor is * used in the simple case of animating a single property. * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. */ private ObjectAnimator(Object target, String propertyName) { mTarget = target; setPropertyName(propertyName); } /** * Constructs and returns an ObjectAnimator that animates between int values. A single * value implies that that value is the one being animated to. However, this is not typically * useful in a ValueAnimator object because there is no way for the object to determine the * starting value for the animation (unlike ObjectAnimator, which can derive that value * from the target object and property being animated). Therefore, there should typically * be two or more values. * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return A ValueAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofInt(Object target, String propertyName, int... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setIntValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates between float values. A single * value implies that that value is the one being animated to. However, this is not typically * useful in a ValueAnimator object because there is no way for the object to determine the * starting value for the animation (unlike ObjectAnimator, which can derive that value * from the target object and property being animated). Therefore, there should typically * be two or more values. * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return A ValueAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setFloatValues(values); return anim; } /** * A constructor that takes PropertyValueHolder values. This constructor should * be used when animating several properties at once with the same ObjectAnimator, since * PropertyValuesHolder allows you to associate a set of animation values with a property * name. * * @param target The object whose property is to be animated. This object should * have public methods on it called setName(), where name is * the name of the property passed in as the propertyName parameter for * each of the PropertyValuesHolder objects. * @param propertyName The name of the property being animated. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the ncessry interpolation between the Object values to derive the animated * value. * @param values The PropertyValuesHolder objects which hold each the property name and values * to animate that property between. */ public static ObjectAnimator ofObject(Object target, String propertyName, TypeEvaluator evaluator, Object... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setObjectValues(values); anim.setEvaluator(evaluator); return anim; } /** * Constructs and returns an ObjectAnimator that animates between the sets of values * specifed in PropertyValueHolder objects. This variant should * be used when animating several properties at once with the same ObjectAnimator, since * PropertyValuesHolder allows you to associate a set of animation values with a property * name. * * @param target The object whose property is to be animated. This object should * have public methods on it called setName(), where name is * the name of the property passed in as the propertyName parameter for * each of the PropertyValuesHolder objects. * @param values A set of PropertyValuesHolder objects whose values will be animated * between over time. * @return A ValueAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofPropertyValuesHolder(Object target, PropertyValuesHolder... values) { ObjectAnimator anim = new ObjectAnimator(); anim.mTarget = target; anim.setValues(values); return anim; } @Override public void setIntValues(int... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is setValues(PropertyValuesHolder.ofInt(mPropertyName, values)); } else { super.setIntValues(values); } } @Override public void setFloatValues(float... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is setValues(PropertyValuesHolder.ofFloat(mPropertyName, values)); } else { super.setFloatValues(values); } } @Override public void setObjectValues(Object... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values)); } else { super.setObjectValues(values); } } @Override public void start() { if (DBG) { Log.d("ObjectAnimator", "Anim target, duration" + mTarget + ", " + getDuration()); for (int i = 0; i < mValues.length; ++i) { PropertyValuesHolder pvh = mValues[i]; ArrayList keyframes = pvh.mKeyframeSet.mKeyframes; Log.d("ObjectAnimator", " Values[" + i + "]: " + pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " + keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue()); } } super.start(); } /** * This function is called immediately before processing the first animation * frame of an animation. If there is a nonzero startDelay, the * function is called after that delay ends. * It takes care of the final initialization steps for the * animation. This includes setting mEvaluator, if the user has not yet * set it up, and the setter/getter methods, if the user did not supply * them. * *

Overriders of this method should call the superclass method to cause * internal mechanisms to be set up correctly.

*/ @Override void initAnimation() { if (!mInitialized) { // mValueType may change due to setter/getter setup; do this before calling super.init(), // which uses mValueType to set up the default type evaluator. int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupSetterAndGetter(mTarget); } super.initAnimation(); } } /** * Sets the length of the animation. The default duration is 300 milliseconds. * * @param duration The length of the animation, in milliseconds. * @return ObjectAnimator The object called with setDuration(). This return * value makes it easier to compose statements together that construct and then set the * duration, as in * ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start(). */ @Override public ObjectAnimator setDuration(long duration) { super.setDuration(duration); return this; } /** * The target object whose property will be animated by this animation * * @return The object being animated */ public Object getTarget() { return mTarget; } /** * Sets the target object whose property will be animated by this animation * * @param target The object being animated */ @Override public void setTarget(Object target) { if (mTarget != target) { mTarget = target; if (mTarget != null && target != null && mTarget.getClass() == target.getClass()) { return; } // New target type should cause re-initialization prior to starting mInitialized = false; } } @Override public void setupStartValues() { initAnimation(); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupStartValue(mTarget); } } @Override public void setupEndValues() { initAnimation(); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupEndValue(mTarget); } } /** * This method is called with the elapsed fraction of the animation during every * animation frame. This function turns the elapsed fraction into an interpolated fraction * and then into an animated value (from the evaluator. The function is called mostly during * animation updates, but it is also called when the end() * function is called, to set the final value on the property. * *

Overrides of this method must call the superclass to perform the calculation * of the animated value.

* * @param fraction The elapsed fraction of the animation. */ @Override void animateValue(float fraction) { super.animateValue(fraction); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setAnimatedValue(mTarget); } } @Override public ObjectAnimator clone() { final ObjectAnimator anim = (ObjectAnimator) super.clone(); return anim; } }