/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.transition; import com.android.internal.R; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.util.AttributeSet; import android.view.View; import android.view.ViewGroup; /** * This transition tracks changes to the visibility of target views in the * start and end scenes. Visibility is determined not just by the * {@link View#setVisibility(int)} state of views, but also whether * views exist in the current view hierarchy. The class is intended to be a * utility for subclasses such as {@link Fade}, which use this visibility * information to determine the specific animations to run when visibility * changes occur. Subclasses should implement one or both of the methods * {@link #onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)}, * {@link #onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)} or * {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)}, * {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}. */ public abstract class Visibility extends Transition { static final String PROPNAME_VISIBILITY = "android:visibility:visibility"; private static final String PROPNAME_PARENT = "android:visibility:parent"; private static final String PROPNAME_SCREEN_LOCATION = "android:visibility:screenLocation"; /** * Mode used in {@link #setMode(int)} to make the transition * operate on targets that are appearing. Maybe be combined with * {@link #MODE_OUT} to target Visibility changes both in and out. */ public static final int MODE_IN = 0x1; /** * Mode used in {@link #setMode(int)} to make the transition * operate on targets that are disappearing. Maybe be combined with * {@link #MODE_IN} to target Visibility changes both in and out. */ public static final int MODE_OUT = 0x2; private static final String[] sTransitionProperties = { PROPNAME_VISIBILITY, PROPNAME_PARENT, }; private static class VisibilityInfo { boolean visibilityChange; boolean fadeIn; int startVisibility; int endVisibility; ViewGroup startParent; ViewGroup endParent; } private int mMode = MODE_IN | MODE_OUT; private int mForcedStartVisibility = -1; private int mForcedEndVisibility = -1; public Visibility() {} public Visibility(Context context, AttributeSet attrs) { super(context, attrs); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.VisibilityTransition); int mode = a.getInt(R.styleable.VisibilityTransition_transitionVisibilityMode, 0); a.recycle(); if (mode != 0) { setMode(mode); } } /** * Changes the transition to support appearing and/or disappearing Views, depending * on mode. * * @param mode The behavior supported by this transition, a combination of * {@link #MODE_IN} and {@link #MODE_OUT}. * @attr ref android.R.styleable#VisibilityTransition_transitionVisibilityMode */ public void setMode(int mode) { if ((mode & ~(MODE_IN | MODE_OUT)) != 0) { throw new IllegalArgumentException("Only MODE_IN and MODE_OUT flags are allowed"); } mMode = mode; } /** * Returns whether appearing and/or disappearing Views are supported. * * Returns whether appearing and/or disappearing Views are supported. A combination of * {@link #MODE_IN} and {@link #MODE_OUT}. * @attr ref android.R.styleable#VisibilityTransition_transitionVisibilityMode */ public int getMode() { return mMode; } @Override public String[] getTransitionProperties() { return sTransitionProperties; } private void captureValues(TransitionValues transitionValues, int forcedVisibility) { int visibility; if (forcedVisibility != -1) { visibility = forcedVisibility; } else { visibility = transitionValues.view.getVisibility(); } transitionValues.values.put(PROPNAME_VISIBILITY, visibility); transitionValues.values.put(PROPNAME_PARENT, transitionValues.view.getParent()); int[] loc = new int[2]; transitionValues.view.getLocationOnScreen(loc); transitionValues.values.put(PROPNAME_SCREEN_LOCATION, loc); } @Override public void captureStartValues(TransitionValues transitionValues) { captureValues(transitionValues, mForcedStartVisibility); } @Override public void captureEndValues(TransitionValues transitionValues) { captureValues(transitionValues, mForcedEndVisibility); } /** @hide */ @Override public void forceVisibility(int visibility, boolean isStartValue) { if (isStartValue) { mForcedStartVisibility = visibility; } else { mForcedEndVisibility = visibility; } } /** * Returns whether the view is 'visible' according to the given values * object. This is determined by testing the same properties in the values * object that are used to determine whether the object is appearing or * disappearing in the {@link * Transition#createAnimator(ViewGroup, TransitionValues, TransitionValues)} * method. This method can be called by, for example, subclasses that want * to know whether the object is visible in the same way that Visibility * determines it for the actual animation. * * @param values The TransitionValues object that holds the information by * which visibility is determined. * @return True if the view reference by values is visible, * false otherwise. */ public boolean isVisible(TransitionValues values) { if (values == null) { return false; } int visibility = (Integer) values.values.get(PROPNAME_VISIBILITY); View parent = (View) values.values.get(PROPNAME_PARENT); return visibility == View.VISIBLE && parent != null; } private VisibilityInfo getVisibilityChangeInfo(TransitionValues startValues, TransitionValues endValues) { final VisibilityInfo visInfo = new VisibilityInfo(); visInfo.visibilityChange = false; visInfo.fadeIn = false; if (startValues != null && startValues.values.containsKey(PROPNAME_VISIBILITY)) { visInfo.startVisibility = (Integer) startValues.values.get(PROPNAME_VISIBILITY); visInfo.startParent = (ViewGroup) startValues.values.get(PROPNAME_PARENT); } else { visInfo.startVisibility = -1; visInfo.startParent = null; } if (endValues != null && endValues.values.containsKey(PROPNAME_VISIBILITY)) { visInfo.endVisibility = (Integer) endValues.values.get(PROPNAME_VISIBILITY); visInfo.endParent = (ViewGroup) endValues.values.get(PROPNAME_PARENT); } else { visInfo.endVisibility = -1; visInfo.endParent = null; } if (startValues != null && endValues != null) { if (visInfo.startVisibility == visInfo.endVisibility && visInfo.startParent == visInfo.endParent) { return visInfo; } else { if (visInfo.startVisibility != visInfo.endVisibility) { if (visInfo.startVisibility == View.VISIBLE) { visInfo.fadeIn = false; visInfo.visibilityChange = true; } else if (visInfo.endVisibility == View.VISIBLE) { visInfo.fadeIn = true; visInfo.visibilityChange = true; } // no visibilityChange if going between INVISIBLE and GONE } else if (visInfo.startParent != visInfo.endParent) { if (visInfo.endParent == null) { visInfo.fadeIn = false; visInfo.visibilityChange = true; } else if (visInfo.startParent == null) { visInfo.fadeIn = true; visInfo.visibilityChange = true; } } } } else if (startValues == null && visInfo.endVisibility == View.VISIBLE) { visInfo.fadeIn = true; visInfo.visibilityChange = true; } else if (endValues == null && visInfo.startVisibility == View.VISIBLE) { visInfo.fadeIn = false; visInfo.visibilityChange = true; } return visInfo; } @Override public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) { VisibilityInfo visInfo = getVisibilityChangeInfo(startValues, endValues); if (visInfo.visibilityChange && (visInfo.startParent != null || visInfo.endParent != null)) { if (visInfo.fadeIn) { return onAppear(sceneRoot, startValues, visInfo.startVisibility, endValues, visInfo.endVisibility); } else { return onDisappear(sceneRoot, startValues, visInfo.startVisibility, endValues, visInfo.endVisibility ); } } return null; } /** * The default implementation of this method calls * {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)}. * Subclasses should override this method or * {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)}. * if they need to create an Animator when targets appear. * The method should only be called by the Visibility class; it is * not intended to be called from external classes. * * @param sceneRoot The root of the transition hierarchy * @param startValues The target values in the start scene * @param startVisibility The target visibility in the start scene * @param endValues The target values in the end scene * @param endVisibility The target visibility in the end scene * @return An Animator to be started at the appropriate time in the * overall transition for this scene change. A null value means no animation * should be run. */ public Animator onAppear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) { if ((mMode & MODE_IN) != MODE_IN || endValues == null) { return null; } if (startValues == null) { VisibilityInfo parentVisibilityInfo = null; View endParent = (View) endValues.view.getParent(); TransitionValues startParentValues = getMatchedTransitionValues(endParent, false); TransitionValues endParentValues = getTransitionValues(endParent, false); parentVisibilityInfo = getVisibilityChangeInfo(startParentValues, endParentValues); if (parentVisibilityInfo.visibilityChange) { return null; } } return onAppear(sceneRoot, endValues.view, startValues, endValues); } /** * The default implementation of this method returns a null Animator. Subclasses should * override this method to make targets appear with the desired transition. The * method should only be called from * {@link #onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)}. * * @param sceneRoot The root of the transition hierarchy * @param view The View to make appear. This will be in the target scene's View hierarchy and * will be VISIBLE. * @param startValues The target values in the start scene * @param endValues The target values in the end scene * @return An Animator to be started at the appropriate time in the * overall transition for this scene change. A null value means no animation * should be run. */ public Animator onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) { return null; } /** * Subclasses should override this method or * {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)} * if they need to create an Animator when targets disappear. * The method should only be called by the Visibility class; it is * not intended to be called from external classes. *

* The default implementation of this method attempts to find a View to use to call * {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}, * based on the situation of the View in the View hierarchy. For example, * if a View was simply removed from its parent, then the View will be added * into a {@link android.view.ViewGroupOverlay} and passed as the view * parameter in {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}. * If a visible View is changed to be {@link View#GONE} or {@link View#INVISIBLE}, * then it can be used as the view and the visibility will be changed * to {@link View#VISIBLE} for the duration of the animation. However, if a View * is in a hierarchy which is also altering its visibility, the situation can be * more complicated. In general, if a view that is no longer in the hierarchy in * the end scene still has a parent (so its parent hierarchy was removed, but it * was not removed from its parent), then it will be left alone to avoid side-effects from * improperly removing it from its parent. The only exception to this is if * the previous {@link Scene} was {@link Scene#getSceneForLayout(ViewGroup, int, * android.content.Context) created from a layout resource file}, then it is considered * safe to un-parent the starting scene view in order to make it disappear.

* * @param sceneRoot The root of the transition hierarchy * @param startValues The target values in the start scene * @param startVisibility The target visibility in the start scene * @param endValues The target values in the end scene * @param endVisibility The target visibility in the end scene * @return An Animator to be started at the appropriate time in the * overall transition for this scene change. A null value means no animation * should be run. */ public Animator onDisappear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) { if ((mMode & MODE_OUT) != MODE_OUT) { return null; } View startView = (startValues != null) ? startValues.view : null; View endView = (endValues != null) ? endValues.view : null; View overlayView = null; View viewToKeep = null; if (endView == null || endView.getParent() == null) { if (endView != null) { // endView was removed from its parent - add it to the overlay overlayView = endView; } else if (startView != null) { // endView does not exist. Use startView only under certain // conditions, because placing a view in an overlay necessitates // it being removed from its current parent if (startView.getParent() == null) { // no parent - safe to use overlayView = startView; } else if (startView.getParent() instanceof View) { View startParent = (View) startView.getParent(); TransitionValues startParentValues = getTransitionValues(startParent, true); TransitionValues endParentValues = getMatchedTransitionValues(startParent, true); VisibilityInfo parentVisibilityInfo = getVisibilityChangeInfo(startParentValues, endParentValues); if (!parentVisibilityInfo.visibilityChange) { overlayView = TransitionUtils.copyViewImage(sceneRoot, startView, startParent); } else if (startParent.getParent() == null) { int id = startParent.getId(); if (id != View.NO_ID && sceneRoot.findViewById(id) != null && mCanRemoveViews) { // no parent, but its parent is unparented but the parent // hierarchy has been replaced by a new hierarchy with the same id // and it is safe to un-parent startView overlayView = startView; } } } } } else { // visibility change if (endVisibility == View.INVISIBLE) { viewToKeep = endView; } else { // Becoming GONE if (startView == endView) { viewToKeep = endView; } else { overlayView = startView; } } } final int finalVisibility = endVisibility; final ViewGroup finalSceneRoot = sceneRoot; if (overlayView != null) { // TODO: Need to do this for general case of adding to overlay int[] screenLoc = (int[]) startValues.values.get(PROPNAME_SCREEN_LOCATION); int screenX = screenLoc[0]; int screenY = screenLoc[1]; int[] loc = new int[2]; sceneRoot.getLocationOnScreen(loc); overlayView.offsetLeftAndRight((screenX - loc[0]) - overlayView.getLeft()); overlayView.offsetTopAndBottom((screenY - loc[1]) - overlayView.getTop()); sceneRoot.getOverlay().add(overlayView); Animator animator = onDisappear(sceneRoot, overlayView, startValues, endValues); if (animator == null) { sceneRoot.getOverlay().remove(overlayView); } else { final View finalOverlayView = overlayView; animator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { finalSceneRoot.getOverlay().remove(finalOverlayView); } }); } return animator; } if (viewToKeep != null) { int originalVisibility = -1; final boolean isForcedVisibility = mForcedStartVisibility != -1 || mForcedEndVisibility != -1; if (!isForcedVisibility) { originalVisibility = viewToKeep.getVisibility(); viewToKeep.setVisibility(View.VISIBLE); } Animator animator = onDisappear(sceneRoot, viewToKeep, startValues, endValues); if (animator != null) { final View finalViewToKeep = viewToKeep; animator.addListener(new AnimatorListenerAdapter() { boolean mCanceled = false; @Override public void onAnimationPause(Animator animation) { if (!mCanceled && !isForcedVisibility) { finalViewToKeep.setVisibility(finalVisibility); } } @Override public void onAnimationResume(Animator animation) { if (!mCanceled && !isForcedVisibility) { finalViewToKeep.setVisibility(View.VISIBLE); } } @Override public void onAnimationCancel(Animator animation) { mCanceled = true; } @Override public void onAnimationEnd(Animator animation) { if (!mCanceled) { if (isForcedVisibility) { finalViewToKeep.setTransitionAlpha(0); } else { finalViewToKeep.setVisibility(finalVisibility); } } } }); } else if (!isForcedVisibility) { viewToKeep.setVisibility(originalVisibility); } return animator; } return null; } @Override boolean areValuesChanged(TransitionValues oldValues, TransitionValues newValues) { if (oldValues == null && newValues == null) { return false; } if (oldValues != null && newValues != null && newValues.values.containsKey(PROPNAME_VISIBILITY) != oldValues.values.containsKey(PROPNAME_VISIBILITY)) { // The transition wasn't targeted in either the start or end, so it couldn't // have changed. return false; } VisibilityInfo changeInfo = getVisibilityChangeInfo(oldValues, newValues); return changeInfo.visibilityChange && (changeInfo.startVisibility == View.VISIBLE || changeInfo.endVisibility == View.VISIBLE); } /** * The default implementation of this method returns a null Animator. Subclasses should * override this method to make targets disappear with the desired transition. The * method should only be called from * {@link #onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)}. * * @param sceneRoot The root of the transition hierarchy * @param view The View to make disappear. This will be in the target scene's View * hierarchy or in an {@link android.view.ViewGroupOverlay} and will be * VISIBLE. * @param startValues The target values in the start scene * @param endValues The target values in the end scene * @return An Animator to be started at the appropriate time in the * overall transition for this scene change. A null value means no animation * should be run. */ public Animator onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) { return null; } }