/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import dalvik.system.CloseGuard; import android.os.Looper; import android.os.MessageQueue; import android.util.Log; import android.util.SparseIntArray; import java.lang.ref.WeakReference; /** * Provides a low-level mechanism for an application to receive input events. * @hide */ public abstract class InputEventReceiver { private static final String TAG = "InputEventReceiver"; private final CloseGuard mCloseGuard = CloseGuard.get(); private long mReceiverPtr; // We keep references to the input channel and message queue objects here so that // they are not GC'd while the native peer of the receiver is using them. private InputChannel mInputChannel; private MessageQueue mMessageQueue; // Map from InputEvent sequence numbers to dispatcher sequence numbers. private final SparseIntArray mSeqMap = new SparseIntArray(); private static native long nativeInit(WeakReference receiver, InputChannel inputChannel, MessageQueue messageQueue); private static native void nativeDispose(long receiverPtr); private static native void nativeFinishInputEvent(long receiverPtr, int seq, boolean handled); private static native boolean nativeConsumeBatchedInputEvents(long receiverPtr, long frameTimeNanos); /** * Creates an input event receiver bound to the specified input channel. * * @param inputChannel The input channel. * @param looper The looper to use when invoking callbacks. */ public InputEventReceiver(InputChannel inputChannel, Looper looper) { if (inputChannel == null) { throw new IllegalArgumentException("inputChannel must not be null"); } if (looper == null) { throw new IllegalArgumentException("looper must not be null"); } mInputChannel = inputChannel; mMessageQueue = looper.getQueue(); mReceiverPtr = nativeInit(new WeakReference(this), inputChannel, mMessageQueue); mCloseGuard.open("dispose"); } @Override protected void finalize() throws Throwable { try { dispose(true); } finally { super.finalize(); } } /** * Disposes the receiver. */ public void dispose() { dispose(false); } private void dispose(boolean finalized) { if (mCloseGuard != null) { if (finalized) { mCloseGuard.warnIfOpen(); } mCloseGuard.close(); } if (mReceiverPtr != 0) { nativeDispose(mReceiverPtr); mReceiverPtr = 0; } mInputChannel = null; mMessageQueue = null; } /** * Called when an input event is received. * The recipient should process the input event and then call {@link #finishInputEvent} * to indicate whether the event was handled. No new input events will be received * until {@link #finishInputEvent} is called. * * @param event The input event that was received. */ public void onInputEvent(InputEvent event) { finishInputEvent(event, false); } /** * Called when a batched input event is pending. * * The batched input event will continue to accumulate additional movement * samples until the recipient calls {@link #consumeBatchedInputEvents} or * an event is received that ends the batch and causes it to be consumed * immediately (such as a pointer up event). */ public void onBatchedInputEventPending() { consumeBatchedInputEvents(-1); } /** * Finishes an input event and indicates whether it was handled. * Must be called on the same Looper thread to which the receiver is attached. * * @param event The input event that was finished. * @param handled True if the event was handled. */ public final void finishInputEvent(InputEvent event, boolean handled) { if (event == null) { throw new IllegalArgumentException("event must not be null"); } if (mReceiverPtr == 0) { Log.w(TAG, "Attempted to finish an input event but the input event " + "receiver has already been disposed."); } else { int index = mSeqMap.indexOfKey(event.getSequenceNumber()); if (index < 0) { Log.w(TAG, "Attempted to finish an input event that is not in progress."); } else { int seq = mSeqMap.valueAt(index); mSeqMap.removeAt(index); nativeFinishInputEvent(mReceiverPtr, seq, handled); } } event.recycleIfNeededAfterDispatch(); } /** * Consumes all pending batched input events. * Must be called on the same Looper thread to which the receiver is attached. * * This method forces all batched input events to be delivered immediately. * Should be called just before animating or drawing a new frame in the UI. * * @param frameTimeNanos The time in the {@link System#nanoTime()} time base * when the current display frame started rendering, or -1 if unknown. * * @return Whether a batch was consumed */ public final boolean consumeBatchedInputEvents(long frameTimeNanos) { if (mReceiverPtr == 0) { Log.w(TAG, "Attempted to consume batched input events but the input event " + "receiver has already been disposed."); } else { return nativeConsumeBatchedInputEvents(mReceiverPtr, frameTimeNanos); } return false; } // Called from native code. @SuppressWarnings("unused") private void dispatchInputEvent(int seq, InputEvent event) { mSeqMap.put(event.getSequenceNumber(), seq); onInputEvent(event); } // Called from native code. @SuppressWarnings("unused") private void dispatchBatchedInputEventPending() { onBatchedInputEventPending(); } public static interface Factory { public InputEventReceiver createInputEventReceiver( InputChannel inputChannel, Looper looper); } }