/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.SurfaceTexture; import android.util.AttributeSet; import android.util.Log; /** *

A TextureView can be used to display a content stream. Such a content * stream can for instance be a video or an OpenGL scene. The content stream * can come from the application's process as well as a remote process.

* *

TextureView can only be used in a hardware accelerated window. When * rendered in software, TextureView will draw nothing.

* *

Unlike {@link SurfaceView}, TextureView does not create a separate * window but behaves as a regular View. This key difference allows a * TextureView to be moved, transformed, animated, etc. For instance, you * can make a TextureView semi-translucent by calling * myView.setAlpha(0.5f).

* *

Using a TextureView is simple: all you need to do is get its * {@link SurfaceTexture}. The {@link SurfaceTexture} can then be used to * render content. The following example demonstrates how to render the * camera preview into a TextureView:

* *
 *  public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener {
 *      private Camera mCamera;
 *      private TextureView mTextureView;
 *
 *      protected void onCreate(Bundle savedInstanceState) {
 *          super.onCreate(savedInstanceState);
 *
 *          mTextureView = new TextureView(this);
 *          mTextureView.setSurfaceTextureListener(this);
 *
 *          setContentView(mTextureView);
 *      }
 *
 *      public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
 *          mCamera = Camera.open();
 *
 *          try {
 *              mCamera.setPreviewTexture(surface);
 *              mCamera.startPreview();
 *          } catch (IOException ioe) {
 *              // Something bad happened
 *          }
 *      }
 *      
 *      public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
 *          // Ignored, Camera does all the work for us
 *      }
 *      
 *      public void onSurfaceTextureDestroyed(SurfaceTexture surface) {
 *          mCamera.stopPreview();
 *          mCamera.release();
 *      }
 *  }
 * 
* *

A TextureView's SurfaceTexture can be obtained either by invoking * {@link #getSurfaceTexture()} or by using a {@link SurfaceTextureListener}. * It is important to know that a SurfaceTexture is available only after the * TextureView is attached to a window (and {@link #onAttachedToWindow()} has * been invoked.) It is therefore highly recommended you use a listener to * be notified when the SurfaceTexture becomes available.

* * @see SurfaceView * @see SurfaceTexture */ public class TextureView extends View { private HardwareLayer mLayer; private SurfaceTexture mSurface; private SurfaceTextureListener mListener; private final Runnable mUpdateLayerAction = new Runnable() { @Override public void run() { updateLayer(); } }; private SurfaceTexture.OnFrameAvailableListener mUpdateListener; /** * Creates a new TextureView. * * @param context The context to associate this view with. */ public TextureView(Context context) { super(context); init(); } /** * Creates a new TextureView. * * @param context The context to associate this view with. * @param attrs The attributes of the XML tag that is inflating the view. */ @SuppressWarnings({"UnusedDeclaration"}) public TextureView(Context context, AttributeSet attrs) { super(context, attrs); init(); } /** * Creates a new TextureView. * * @param context The context to associate this view with. * @param attrs The attributes of the XML tag that is inflating the view. * @param defStyle The default style to apply to this view. If 0, no style * will be applied (beyond what is included in the theme). This may * either be an attribute resource, whose value will be retrieved * from the current theme, or an explicit style resource. */ @SuppressWarnings({"UnusedDeclaration"}) public TextureView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() { mLayerPaint = new Paint(); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); if (!isHardwareAccelerated()) { Log.w("TextureView", "A TextureView or a subclass can only be " + "used with hardware acceleration enabled."); } } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); if (isHardwareAccelerated() && mLayer != null) { if (mListener != null) { mListener.onSurfaceTextureDestroyed(mSurface); } mLayer.destroy(); mSurface = null; mLayer = null; } } /** * The layer type of a TextureView is ignored since a TextureView is always * considered to act as a hardware layer. The optional paint supplied to this * method will however be taken into account when rendering the content of * this TextureView. * * @param layerType The ype of layer to use with this view, must be one of * {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or * {@link #LAYER_TYPE_HARDWARE} * @param paint The paint used to compose the layer. This argument is optional * and can be null. It is ignored when the layer type is * {@link #LAYER_TYPE_NONE} */ @Override public void setLayerType(int layerType, Paint paint) { if (paint != mLayerPaint) { mLayerPaint = paint; invalidate(); } } /** * Always returns {@link #LAYER_TYPE_HARDWARE}. */ @Override public int getLayerType() { return LAYER_TYPE_HARDWARE; } /** * Calling this method has no effect. */ @Override public void buildLayer() { } /** * Subclasses of TextureView cannot do their own rendering * with the {@link Canvas} object. * * @param canvas The Canvas to which the View is rendered. */ @Override public final void draw(Canvas canvas) { super.draw(canvas); } /** * Subclasses of TextureView cannot do their own rendering * with the {@link Canvas} object. * * @param canvas The Canvas to which the View is rendered. */ @Override protected final void onDraw(Canvas canvas) { } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); if (mSurface != null) { nSetDefaultBufferSize(mSurface.mSurfaceTexture, getWidth(), getHeight()); if (mListener != null) { mListener.onSurfaceTextureSizeChanged(mSurface, getWidth(), getHeight()); } } } @Override HardwareLayer getHardwareLayer() { if (mAttachInfo == null || mAttachInfo.mHardwareRenderer == null) { return null; } if (mLayer == null) { mLayer = mAttachInfo.mHardwareRenderer.createHardwareLayer(); mSurface = mAttachInfo.mHardwareRenderer.createSuraceTexture(mLayer); nSetDefaultBufferSize(mSurface.mSurfaceTexture, getWidth(), getHeight()); mUpdateListener = new SurfaceTexture.OnFrameAvailableListener() { @Override public void onFrameAvailable(SurfaceTexture surfaceTexture) { // Per SurfaceTexture's documentation, the callback may be invoked // from an arbitrary thread post(mUpdateLayerAction); } }; mSurface.setOnFrameAvailableListener(mUpdateListener); if (mListener != null) { mListener.onSurfaceTextureAvailable(mSurface, getWidth(), getHeight()); } } return mLayer; } @Override protected void onVisibilityChanged(View changedView, int visibility) { super.onVisibilityChanged(changedView, visibility); if (mSurface != null) { // When the view becomes invisible, stop updating it, it's a waste of CPU // To cancel updates, the easiest thing to do is simply to remove the // updates listener if (visibility == VISIBLE) { mSurface.setOnFrameAvailableListener(mUpdateListener); updateLayer(); } else { mSurface.setOnFrameAvailableListener(null); } } } private void updateLayer() { if (mAttachInfo == null || mAttachInfo.mHardwareRenderer == null) { return; } mAttachInfo.mHardwareRenderer.updateTextureLayer(mLayer, getWidth(), getHeight(), mSurface); invalidate(); } /** * Returns the {@link SurfaceTexture} used by this view. This method * may return null if the view is not attached to a window. */ public SurfaceTexture getSurfaceTexture() { return mSurface; } /** * Returns the {@link SurfaceTextureListener} currently associated with this * texture view. * * @see #setSurfaceTextureListener(android.view.TextureView.SurfaceTextureListener) * @see SurfaceTextureListener */ public SurfaceTextureListener getSurfaceTextureListener() { return mListener; } /** * Sets the {@link SurfaceTextureListener} used to listen to surface * texture events. * * @see #getSurfaceTextureListener() * @see SurfaceTextureListener */ public void setSurfaceTextureListener(SurfaceTextureListener listener) { mListener = listener; } /** * This listener can be used to be notified when the surface texture * associated with this texture view is available. */ public static interface SurfaceTextureListener { /** * Invoked when a {@link TextureView}'s SurfaceTexture is ready for use. * * @param surface The surface returned by * {@link android.view.TextureView#getSurfaceTexture()} * @param width The width of the surface * @param height The height of the surface */ public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height); /** * Invoked when the {@link SurfaceTexture}'s buffers size changed. * * @param surface The surface returned by * {@link android.view.TextureView#getSurfaceTexture()} * @param width The new width of the surface * @param height The new height of the surface */ public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height); /** * Invoked when the specified {@link SurfaceTexture} is about to be destroyed. * After this method is invoked, no rendering should happen inside the surface * texture. * * @param surface The surface about to be destroyed */ public void onSurfaceTextureDestroyed(SurfaceTexture surface); } private static native void nSetDefaultBufferSize(int surfaceTexture, int width, int height); }