/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.ref.WeakReference; import java.nio.ByteBuffer; import java.nio.NioUtils; import java.util.Iterator; import java.util.Set; import android.annotation.IntDef; import android.app.ActivityThread; import android.app.AppOpsManager; import android.content.Context; import android.os.Handler; import android.os.IBinder; import android.os.Looper; import android.os.Message; import android.os.Process; import android.os.RemoteException; import android.os.ServiceManager; import android.util.Log; import com.android.internal.app.IAppOpsService; /** * The AudioTrack class manages and plays a single audio resource for Java applications. * It allows streaming of PCM audio buffers to the audio sink for playback. This is * achieved by "pushing" the data to the AudioTrack object using one of the * {@link #write(byte[], int, int)}, {@link #write(short[], int, int)}, * and {@link #write(float[], int, int, int)} methods. * *

An AudioTrack instance can operate under two modes: static or streaming.
* In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using * one of the {@code write()} methods. These are blocking and return when the data has been * transferred from the Java layer to the native layer and queued for playback. The streaming * mode is most useful when playing blocks of audio data that for instance are: * *

* * The static mode should be chosen when dealing with short sounds that fit in memory and * that need to be played with the smallest latency possible. The static mode will * therefore be preferred for UI and game sounds that are played often, and with the * smallest overhead possible. * *

Upon creation, an AudioTrack object initializes its associated audio buffer. * The size of this buffer, specified during the construction, determines how long an AudioTrack * can play before running out of data.
* For an AudioTrack using the static mode, this size is the maximum size of the sound that can * be played from it.
* For the streaming mode, data will be written to the audio sink in chunks of * sizes less than or equal to the total buffer size. * * AudioTrack is not final and thus permits subclasses, but such use is not recommended. */ public class AudioTrack { //--------------------------------------------------------- // Constants //-------------------- /** Minimum value for a linear gain or auxiliary effect level. * This value must be exactly equal to 0.0f; do not change it. */ private static final float GAIN_MIN = 0.0f; /** Maximum value for a linear gain or auxiliary effect level. * This value must be greater than or equal to 1.0f. */ private static final float GAIN_MAX = 1.0f; /** Minimum value for sample rate */ private static final int SAMPLE_RATE_HZ_MIN = 4000; /** Maximum value for sample rate */ private static final int SAMPLE_RATE_HZ_MAX = 96000; /** Maximum value for AudioTrack channel count */ private static final int CHANNEL_COUNT_MAX = 8; /** indicates AudioTrack state is stopped */ public static final int PLAYSTATE_STOPPED = 1; // matches SL_PLAYSTATE_STOPPED /** indicates AudioTrack state is paused */ public static final int PLAYSTATE_PAUSED = 2; // matches SL_PLAYSTATE_PAUSED /** indicates AudioTrack state is playing */ public static final int PLAYSTATE_PLAYING = 3; // matches SL_PLAYSTATE_PLAYING // keep these values in sync with android_media_AudioTrack.cpp /** * Creation mode where audio data is transferred from Java to the native layer * only once before the audio starts playing. */ public static final int MODE_STATIC = 0; /** * Creation mode where audio data is streamed from Java to the native layer * as the audio is playing. */ public static final int MODE_STREAM = 1; /** * State of an AudioTrack that was not successfully initialized upon creation. */ public static final int STATE_UNINITIALIZED = 0; /** * State of an AudioTrack that is ready to be used. */ public static final int STATE_INITIALIZED = 1; /** * State of a successfully initialized AudioTrack that uses static data, * but that hasn't received that data yet. */ public static final int STATE_NO_STATIC_DATA = 2; /** * Denotes a successful operation. */ public static final int SUCCESS = AudioSystem.SUCCESS; /** * Denotes a generic operation failure. */ public static final int ERROR = AudioSystem.ERROR; /** * Denotes a failure due to the use of an invalid value. */ public static final int ERROR_BAD_VALUE = AudioSystem.BAD_VALUE; /** * Denotes a failure due to the improper use of a method. */ public static final int ERROR_INVALID_OPERATION = AudioSystem.INVALID_OPERATION; // Error codes: // to keep in sync with frameworks/base/core/jni/android_media_AudioTrack.cpp private static final int ERROR_NATIVESETUP_AUDIOSYSTEM = -16; private static final int ERROR_NATIVESETUP_INVALIDCHANNELMASK = -17; private static final int ERROR_NATIVESETUP_INVALIDFORMAT = -18; private static final int ERROR_NATIVESETUP_INVALIDSTREAMTYPE = -19; private static final int ERROR_NATIVESETUP_NATIVEINITFAILED = -20; // Events: // to keep in sync with frameworks/av/include/media/AudioTrack.h /** * Event id denotes when playback head has reached a previously set marker. */ private static final int NATIVE_EVENT_MARKER = 3; /** * Event id denotes when previously set update period has elapsed during playback. */ private static final int NATIVE_EVENT_NEW_POS = 4; private final static String TAG = "android.media.AudioTrack"; /** @hide */ @IntDef({ WRITE_BLOCKING, WRITE_NON_BLOCKING }) @Retention(RetentionPolicy.SOURCE) public @interface WriteMode {} /** * The write mode indicating the write operation will block until all data has been written, * to be used in {@link #write(ByteBuffer, int, int)} */ public final static int WRITE_BLOCKING = 0; /** * The write mode indicating the write operation will return immediately after * queuing as much audio data for playback as possible without blocking, to be used in * {@link #write(ByteBuffer, int, int)}. */ public final static int WRITE_NON_BLOCKING = 1; //-------------------------------------------------------------------------- // Member variables //-------------------- /** * Indicates the state of the AudioTrack instance. */ private int mState = STATE_UNINITIALIZED; /** * Indicates the play state of the AudioTrack instance. */ private int mPlayState = PLAYSTATE_STOPPED; /** * Lock to make sure mPlayState updates are reflecting the actual state of the object. */ private final Object mPlayStateLock = new Object(); /** * Sizes of the native audio buffer. */ private int mNativeBufferSizeInBytes = 0; private int mNativeBufferSizeInFrames = 0; /** * Handler for events coming from the native code. */ private NativeEventHandlerDelegate mEventHandlerDelegate; /** * Looper associated with the thread that creates the AudioTrack instance. */ private final Looper mInitializationLooper; /** * The audio data source sampling rate in Hz. */ private int mSampleRate; // initialized by all constructors /** * The number of audio output channels (1 is mono, 2 is stereo). */ private int mChannelCount = 1; /** * The audio channel mask. */ private int mChannels = AudioFormat.CHANNEL_OUT_MONO; /** * The type of the audio stream to play. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, {@link AudioManager#STREAM_NOTIFICATION}, and * {@link AudioManager#STREAM_DTMF}. */ private int mStreamType = AudioManager.STREAM_MUSIC; private final AudioAttributes mAttributes; /** * The way audio is consumed by the audio sink, streaming or static. */ private int mDataLoadMode = MODE_STREAM; /** * The current audio channel configuration. */ private int mChannelConfiguration = AudioFormat.CHANNEL_OUT_MONO; /** * The encoding of the audio samples. * @see AudioFormat#ENCODING_PCM_8BIT * @see AudioFormat#ENCODING_PCM_16BIT * @see AudioFormat#ENCODING_PCM_FLOAT */ private int mAudioFormat = AudioFormat.ENCODING_PCM_16BIT; /** * Audio session ID */ private int mSessionId = AudioSystem.AUDIO_SESSION_ALLOCATE; /** * Reference to the app-ops service. */ private final IAppOpsService mAppOps; //-------------------------------- // Used exclusively by native code //-------------------- /** * Accessed by native methods: provides access to C++ AudioTrack object. */ @SuppressWarnings("unused") private long mNativeTrackInJavaObj; /** * Accessed by native methods: provides access to the JNI data (i.e. resources used by * the native AudioTrack object, but not stored in it). */ @SuppressWarnings("unused") private long mJniData; //-------------------------------------------------------------------------- // Constructor, Finalize //-------------------- /** * Class constructor. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}. * @param sampleRateInHz the initial source sample rate expressed in Hz. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT}, * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. * If track's creation mode is {@link #MODE_STREAM}, you can write data into * this buffer in chunks less than or equal to this size, and it is typical to use * chunks of 1/2 of the total size to permit double-buffering. * If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. * See {@link #getMinBufferSize(int, int, int)} to determine the minimum required buffer size * for the successful creation of an AudioTrack instance in streaming mode. Using values * smaller than getMinBufferSize() will result in an initialization failure. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @throws java.lang.IllegalArgumentException */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode) throws IllegalArgumentException { this(streamType, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes, mode, AudioSystem.AUDIO_SESSION_ALLOCATE); } /** * Class constructor with audio session. Use this constructor when the AudioTrack must be * attached to a particular audio session. The primary use of the audio session ID is to * associate audio effects to a particular instance of AudioTrack: if an audio session ID * is provided when creating an AudioEffect, this effect will be applied only to audio tracks * and media players in the same session and not to the output mix. * When an AudioTrack is created without specifying a session, it will create its own session * which can be retrieved by calling the {@link #getAudioSessionId()} method. * If a non-zero session ID is provided, this AudioTrack will share effects attached to this * session * with all other media players or audio tracks in the same session, otherwise a new session * will be created for this track if none is supplied. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}. * @param sampleRateInHz the initial source sample rate expressed in Hz. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @param bufferSizeInBytes the total size (in bytes) of the buffer where audio data is read * from for playback. If using the AudioTrack in streaming mode, you can write data into * this buffer in smaller chunks than this size. If using the AudioTrack in static mode, * this is the maximum size of the sound that will be played for this instance. * See {@link #getMinBufferSize(int, int, int)} to determine the minimum required buffer size * for the successful creation of an AudioTrack instance in streaming mode. Using values * smaller than getMinBufferSize() will result in an initialization failure. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @param sessionId Id of audio session the AudioTrack must be attached to * @throws java.lang.IllegalArgumentException */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode, int sessionId) throws IllegalArgumentException { // mState already == STATE_UNINITIALIZED this((new AudioAttributes.Builder()) .setLegacyStreamType(streamType) .build(), (new AudioFormat.Builder()) .setChannelMask(channelConfig) .setEncoding(audioFormat) .setSampleRate(sampleRateInHz) .build(), bufferSizeInBytes, mode, sessionId); } /** * Class constructor with {@link AudioAttributes} and {@link AudioFormat}. * @param attributes a non-null {@link AudioAttributes} instance. * @param format a non-null {@link AudioFormat} instance describing the format of the data * that will be played through this AudioTrack. See {@link AudioFormat.Builder} for * configuring the audio format parameters such as encoding, channel mask and sample rate. * @param bufferSizeInBytes the total size (in bytes) of the buffer where audio data is read * from for playback. If using the AudioTrack in streaming mode, you can write data into * this buffer in smaller chunks than this size. If using the AudioTrack in static mode, * this is the maximum size of the sound that will be played for this instance. * See {@link #getMinBufferSize(int, int, int)} to determine the minimum required buffer size * for the successful creation of an AudioTrack instance in streaming mode. Using values * smaller than getMinBufferSize() will result in an initialization failure. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}. * @param sessionId ID of audio session the AudioTrack must be attached to, or * {@link AudioManager#AUDIO_SESSION_ID_GENERATE} if the session isn't known at construction * time. See also {@link AudioManager#generateAudioSessionId()} to obtain a session ID before * construction. * @throws IllegalArgumentException */ public AudioTrack(AudioAttributes attributes, AudioFormat format, int bufferSizeInBytes, int mode, int sessionId) throws IllegalArgumentException { // mState already == STATE_UNINITIALIZED if (attributes == null) { throw new IllegalArgumentException("Illegal null AudioAttributes"); } if (format == null) { throw new IllegalArgumentException("Illegal null AudioFormat"); } // remember which looper is associated with the AudioTrack instantiation Looper looper; if ((looper = Looper.myLooper()) == null) { looper = Looper.getMainLooper(); } int rate = 0; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_SAMPLE_RATE) != 0) { rate = format.getSampleRate(); } else { rate = AudioSystem.getPrimaryOutputSamplingRate(); if (rate <= 0) { rate = 44100; } } int channelMask = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK) != 0) { channelMask = format.getChannelMask(); } int encoding = AudioFormat.ENCODING_DEFAULT; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_ENCODING) != 0) { encoding = format.getEncoding(); } audioParamCheck(rate, channelMask, encoding, mode); mStreamType = AudioSystem.STREAM_DEFAULT; audioBuffSizeCheck(bufferSizeInBytes); mInitializationLooper = looper; IBinder b = ServiceManager.getService(Context.APP_OPS_SERVICE); mAppOps = IAppOpsService.Stub.asInterface(b); mAttributes = (new AudioAttributes.Builder(attributes).build()); if (sessionId < 0) { throw new IllegalArgumentException("Invalid audio session ID: "+sessionId); } int[] session = new int[1]; session[0] = sessionId; // native initialization int initResult = native_setup(new WeakReference(this), mAttributes, mSampleRate, mChannels, mAudioFormat, mNativeBufferSizeInBytes, mDataLoadMode, session); if (initResult != SUCCESS) { loge("Error code "+initResult+" when initializing AudioTrack."); return; // with mState == STATE_UNINITIALIZED } mSessionId = session[0]; if (mDataLoadMode == MODE_STATIC) { mState = STATE_NO_STATIC_DATA; } else { mState = STATE_INITIALIZED; } } // mask of all the channels supported by this implementation private static final int SUPPORTED_OUT_CHANNELS = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT | AudioFormat.CHANNEL_OUT_FRONT_CENTER | AudioFormat.CHANNEL_OUT_LOW_FREQUENCY | AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT | AudioFormat.CHANNEL_OUT_BACK_CENTER | AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT; // Convenience method for the constructor's parameter checks. // This is where constructor IllegalArgumentException-s are thrown // postconditions: // mChannelCount is valid // mChannels is valid // mAudioFormat is valid // mSampleRate is valid // mDataLoadMode is valid private void audioParamCheck(int sampleRateInHz, int channelConfig, int audioFormat, int mode) { //-------------- // sample rate, note these values are subject to change if (sampleRateInHz < SAMPLE_RATE_HZ_MIN || sampleRateInHz > SAMPLE_RATE_HZ_MAX) { throw new IllegalArgumentException(sampleRateInHz + "Hz is not a supported sample rate."); } mSampleRate = sampleRateInHz; //-------------- // channel config mChannelConfiguration = channelConfig; switch (channelConfig) { case AudioFormat.CHANNEL_OUT_DEFAULT: //AudioFormat.CHANNEL_CONFIGURATION_DEFAULT case AudioFormat.CHANNEL_OUT_MONO: case AudioFormat.CHANNEL_CONFIGURATION_MONO: mChannelCount = 1; mChannels = AudioFormat.CHANNEL_OUT_MONO; break; case AudioFormat.CHANNEL_OUT_STEREO: case AudioFormat.CHANNEL_CONFIGURATION_STEREO: mChannelCount = 2; mChannels = AudioFormat.CHANNEL_OUT_STEREO; break; default: if (!isMultichannelConfigSupported(channelConfig)) { // input channel configuration features unsupported channels throw new IllegalArgumentException("Unsupported channel configuration."); } mChannels = channelConfig; mChannelCount = Integer.bitCount(channelConfig); } //-------------- // audio format if (audioFormat == AudioFormat.ENCODING_DEFAULT) { audioFormat = AudioFormat.ENCODING_PCM_16BIT; } if (!AudioFormat.isValidEncoding(audioFormat)) { throw new IllegalArgumentException("Unsupported audio encoding."); } mAudioFormat = audioFormat; //-------------- // audio load mode if (((mode != MODE_STREAM) && (mode != MODE_STATIC)) || ((mode != MODE_STREAM) && !AudioFormat.isEncodingLinearPcm(mAudioFormat))) { throw new IllegalArgumentException("Invalid mode."); } mDataLoadMode = mode; } /** * Convenience method to check that the channel configuration (a.k.a channel mask) is supported * @param channelConfig the mask to validate * @return false if the AudioTrack can't be used with such a mask */ private static boolean isMultichannelConfigSupported(int channelConfig) { // check for unsupported channels if ((channelConfig & SUPPORTED_OUT_CHANNELS) != channelConfig) { loge("Channel configuration features unsupported channels"); return false; } final int channelCount = Integer.bitCount(channelConfig); if (channelCount > CHANNEL_COUNT_MAX) { loge("Channel configuration contains too many channels " + channelCount + ">" + CHANNEL_COUNT_MAX); return false; } // check for unsupported multichannel combinations: // - FL/FR must be present // - L/R channels must be paired (e.g. no single L channel) final int frontPair = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT; if ((channelConfig & frontPair) != frontPair) { loge("Front channels must be present in multichannel configurations"); return false; } final int backPair = AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT; if ((channelConfig & backPair) != 0) { if ((channelConfig & backPair) != backPair) { loge("Rear channels can't be used independently"); return false; } } final int sidePair = AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT; if ((channelConfig & sidePair) != 0 && (channelConfig & sidePair) != sidePair) { loge("Side channels can't be used independently"); return false; } return true; } // Convenience method for the constructor's audio buffer size check. // preconditions: // mChannelCount is valid // mAudioFormat is valid // postcondition: // mNativeBufferSizeInBytes is valid (multiple of frame size, positive) private void audioBuffSizeCheck(int audioBufferSize) { // NB: this section is only valid with PCM data. // To update when supporting compressed formats int frameSizeInBytes; if (AudioFormat.isEncodingLinearPcm(mAudioFormat)) { frameSizeInBytes = mChannelCount * (AudioFormat.getBytesPerSample(mAudioFormat)); } else { frameSizeInBytes = 1; } if ((audioBufferSize % frameSizeInBytes != 0) || (audioBufferSize < 1)) { throw new IllegalArgumentException("Invalid audio buffer size."); } mNativeBufferSizeInBytes = audioBufferSize; mNativeBufferSizeInFrames = audioBufferSize / frameSizeInBytes; } /** * Releases the native AudioTrack resources. */ public void release() { // even though native_release() stops the native AudioTrack, we need to stop // AudioTrack subclasses too. try { stop(); } catch(IllegalStateException ise) { // don't raise an exception, we're releasing the resources. } native_release(); mState = STATE_UNINITIALIZED; } @Override protected void finalize() { native_finalize(); } //-------------------------------------------------------------------------- // Getters //-------------------- /** * Returns the minimum gain value, which is the constant 0.0. * Gain values less than 0.0 will be clamped to 0.0. *

The word "volume" in the API name is historical; this is actually a linear gain. * @return the minimum value, which is the constant 0.0. */ static public float getMinVolume() { return GAIN_MIN; } /** * Returns the maximum gain value, which is greater than or equal to 1.0. * Gain values greater than the maximum will be clamped to the maximum. *

The word "volume" in the API name is historical; this is actually a gain. * expressed as a linear multiplier on sample values, where a maximum value of 1.0 * corresponds to a gain of 0 dB (sample values left unmodified). * @return the maximum value, which is greater than or equal to 1.0. */ static public float getMaxVolume() { return GAIN_MAX; } /** * Returns the configured audio data sample rate in Hz */ public int getSampleRate() { return mSampleRate; } /** * Returns the current playback rate in Hz. */ public int getPlaybackRate() { return native_get_playback_rate(); } /** * Returns the configured audio data format. See {@link AudioFormat#ENCODING_PCM_16BIT} * and {@link AudioFormat#ENCODING_PCM_8BIT}. */ public int getAudioFormat() { return mAudioFormat; } /** * Returns the type of audio stream this AudioTrack is configured for. * Compare the result against {@link AudioManager#STREAM_VOICE_CALL}, * {@link AudioManager#STREAM_SYSTEM}, {@link AudioManager#STREAM_RING}, * {@link AudioManager#STREAM_MUSIC}, {@link AudioManager#STREAM_ALARM}, * {@link AudioManager#STREAM_NOTIFICATION}, or {@link AudioManager#STREAM_DTMF}. */ public int getStreamType() { return mStreamType; } /** * Returns the configured channel configuration. * See {@link AudioFormat#CHANNEL_OUT_MONO} * and {@link AudioFormat#CHANNEL_OUT_STEREO}. */ public int getChannelConfiguration() { return mChannelConfiguration; } /** * Returns the configured number of channels. */ public int getChannelCount() { return mChannelCount; } /** * Returns the state of the AudioTrack instance. This is useful after the * AudioTrack instance has been created to check if it was initialized * properly. This ensures that the appropriate resources have been acquired. * @see #STATE_INITIALIZED * @see #STATE_NO_STATIC_DATA * @see #STATE_UNINITIALIZED */ public int getState() { return mState; } /** * Returns the playback state of the AudioTrack instance. * @see #PLAYSTATE_STOPPED * @see #PLAYSTATE_PAUSED * @see #PLAYSTATE_PLAYING */ public int getPlayState() { synchronized (mPlayStateLock) { return mPlayState; } } /** * Returns the "native frame count", derived from the bufferSizeInBytes specified at * creation time and converted to frame units. * If track's creation mode is {@link #MODE_STATIC}, * it is equal to the specified bufferSizeInBytes converted to frame units. * If track's creation mode is {@link #MODE_STREAM}, * it is typically greater than or equal to the specified bufferSizeInBytes converted to frame * units; it may be rounded up to a larger value if needed by the target device implementation. * @deprecated Only accessible by subclasses, which are not recommended for AudioTrack. * See {@link AudioManager#getProperty(String)} for key * {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}. */ @Deprecated protected int getNativeFrameCount() { return native_get_native_frame_count(); } /** * Returns marker position expressed in frames. * @return marker position in wrapping frame units similar to {@link #getPlaybackHeadPosition}, * or zero if marker is disabled. */ public int getNotificationMarkerPosition() { return native_get_marker_pos(); } /** * Returns the notification update period expressed in frames. * Zero means that no position update notifications are being delivered. */ public int getPositionNotificationPeriod() { return native_get_pos_update_period(); } /** * Returns the playback head position expressed in frames. * Though the "int" type is signed 32-bits, the value should be reinterpreted as if it is * unsigned 32-bits. That is, the next position after 0x7FFFFFFF is (int) 0x80000000. * This is a continuously advancing counter. It will wrap (overflow) periodically, * for example approximately once every 27:03:11 hours:minutes:seconds at 44.1 kHz. * It is reset to zero by flush(), reload(), and stop(). */ public int getPlaybackHeadPosition() { return native_get_position(); } /** * Returns this track's estimated latency in milliseconds. This includes the latency due * to AudioTrack buffer size, AudioMixer (if any) and audio hardware driver. * * DO NOT UNHIDE. The existing approach for doing A/V sync has too many problems. We need * a better solution. * @hide */ public int getLatency() { return native_get_latency(); } /** * Returns the output sample rate in Hz for the specified stream type. */ static public int getNativeOutputSampleRate(int streamType) { return native_get_output_sample_rate(streamType); } /** * Returns the minimum buffer size required for the successful creation of an AudioTrack * object to be created in the {@link #MODE_STREAM} mode. Note that this size doesn't * guarantee a smooth playback under load, and higher values should be chosen according to * the expected frequency at which the buffer will be refilled with additional data to play. * For example, if you intend to dynamically set the source sample rate of an AudioTrack * to a higher value than the initial source sample rate, be sure to configure the buffer size * based on the highest planned sample rate. * @param sampleRateInHz the source sample rate expressed in Hz. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed, * or {@link #ERROR} if unable to query for output properties, * or the minimum buffer size expressed in bytes. */ static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) { int channelCount = 0; switch(channelConfig) { case AudioFormat.CHANNEL_OUT_MONO: case AudioFormat.CHANNEL_CONFIGURATION_MONO: channelCount = 1; break; case AudioFormat.CHANNEL_OUT_STEREO: case AudioFormat.CHANNEL_CONFIGURATION_STEREO: channelCount = 2; break; default: if ((channelConfig & SUPPORTED_OUT_CHANNELS) != channelConfig) { // input channel configuration features unsupported channels loge("getMinBufferSize(): Invalid channel configuration."); return ERROR_BAD_VALUE; } else { channelCount = Integer.bitCount(channelConfig); } } if (!AudioFormat.isValidEncoding(audioFormat)) { loge("getMinBufferSize(): Invalid audio format."); return ERROR_BAD_VALUE; } // sample rate, note these values are subject to change if ( (sampleRateInHz < SAMPLE_RATE_HZ_MIN) || (sampleRateInHz > SAMPLE_RATE_HZ_MAX) ) { loge("getMinBufferSize(): " + sampleRateInHz + " Hz is not a supported sample rate."); return ERROR_BAD_VALUE; } int size = native_get_min_buff_size(sampleRateInHz, channelCount, audioFormat); if (size <= 0) { loge("getMinBufferSize(): error querying hardware"); return ERROR; } else { return size; } } /** * Returns the audio session ID. * * @return the ID of the audio session this AudioTrack belongs to. */ public int getAudioSessionId() { return mSessionId; } /** * Poll for a timestamp on demand. *

* If you need to track timestamps during initial warmup or after a routing or mode change, * you should request a new timestamp once per second until the reported timestamps * show that the audio clock is stable. * Thereafter, query for a new timestamp approximately once every 10 seconds to once per minute. * Calling this method more often is inefficient. * It is also counter-productive to call this method more often than recommended, * because the short-term differences between successive timestamp reports are not meaningful. * If you need a high-resolution mapping between frame position and presentation time, * consider implementing that at application level, based on low-resolution timestamps. *

* The audio data at the returned position may either already have been * presented, or may have not yet been presented but is committed to be presented. * It is not possible to request the time corresponding to a particular position, * or to request the (fractional) position corresponding to a particular time. * If you need such features, consider implementing them at application level. * * @param timestamp a reference to a non-null AudioTimestamp instance allocated * and owned by caller. * @return true if a timestamp is available, or false if no timestamp is available. * If a timestamp if available, * the AudioTimestamp instance is filled in with a position in frame units, together * with the estimated time when that frame was presented or is committed to * be presented. * In the case that no timestamp is available, any supplied instance is left unaltered. * A timestamp may be temporarily unavailable while the audio clock is stabilizing, * or during and immediately after a route change. */ // Add this text when the "on new timestamp" API is added: // Use if you need to get the most recent timestamp outside of the event callback handler. public boolean getTimestamp(AudioTimestamp timestamp) { if (timestamp == null) { throw new IllegalArgumentException(); } // It's unfortunate, but we have to either create garbage every time or use synchronized long[] longArray = new long[2]; int ret = native_get_timestamp(longArray); if (ret != SUCCESS) { return false; } timestamp.framePosition = longArray[0]; timestamp.nanoTime = longArray[1]; return true; } //-------------------------------------------------------------------------- // Initialization / configuration //-------------------- /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Notifications will be received in the same thread as the one in which the AudioTrack * instance was created. * @param listener */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) { setPlaybackPositionUpdateListener(listener, null); } /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Use this method to receive AudioTrack events in the Handler associated with another * thread than the one in which you created the AudioTrack instance. * @param listener * @param handler the Handler that will receive the event notification messages. */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener, Handler handler) { if (listener != null) { mEventHandlerDelegate = new NativeEventHandlerDelegate(this, listener, handler); } else { mEventHandlerDelegate = null; } } private static float clampGainOrLevel(float gainOrLevel) { if (Float.isNaN(gainOrLevel)) { throw new IllegalArgumentException(); } if (gainOrLevel < GAIN_MIN) { gainOrLevel = GAIN_MIN; } else if (gainOrLevel > GAIN_MAX) { gainOrLevel = GAIN_MAX; } return gainOrLevel; } /** * Sets the specified left and right output gain values on the AudioTrack. *

Gain values are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in zero gain (silence), and * a value of 1.0 means unity gain (signal unchanged). * The default value is 1.0 meaning unity gain. *

The word "volume" in the API name is historical; this is actually a linear gain. * @param leftGain output gain for the left channel. * @param rightGain output gain for the right channel * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} * @deprecated Applications should use {@link #setVolume} instead, as it * more gracefully scales down to mono, and up to multi-channel content beyond stereo. */ public int setStereoVolume(float leftGain, float rightGain) { if (isRestricted()) { return SUCCESS; } if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } leftGain = clampGainOrLevel(leftGain); rightGain = clampGainOrLevel(rightGain); native_setVolume(leftGain, rightGain); return SUCCESS; } /** * Sets the specified output gain value on all channels of this track. *

Gain values are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in zero gain (silence), and * a value of 1.0 means unity gain (signal unchanged). * The default value is 1.0 meaning unity gain. *

This API is preferred over {@link #setStereoVolume}, as it * more gracefully scales down to mono, and up to multi-channel content beyond stereo. *

The word "volume" in the API name is historical; this is actually a linear gain. * @param gain output gain for all channels. * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} */ public int setVolume(float gain) { return setStereoVolume(gain, gain); } /** * Sets the playback sample rate for this track. This sets the sampling rate at which * the audio data will be consumed and played back * (as set by the sampleRateInHz parameter in the * {@link #AudioTrack(int, int, int, int, int, int)} constructor), * not the original sampling rate of the * content. For example, setting it to half the sample rate of the content will cause the * playback to last twice as long, but will also result in a pitch shift down by one octave. * The valid sample rate range is from 1 Hz to twice the value returned by * {@link #getNativeOutputSampleRate(int)}. * @param sampleRateInHz the sample rate expressed in Hz * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackRate(int sampleRateInHz) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } if (sampleRateInHz <= 0) { return ERROR_BAD_VALUE; } return native_set_playback_rate(sampleRateInHz); } /** * Sets the position of the notification marker. At most one marker can be active. * @param markerInFrames marker position in wrapping frame units similar to * {@link #getPlaybackHeadPosition}, or zero to disable the marker. * To set a marker at a position which would appear as zero due to wraparound, * a workaround is to use a non-zero position near zero, such as -1 or 1. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setNotificationMarkerPosition(int markerInFrames) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_marker_pos(markerInFrames); } /** * Sets the period for the periodic notification event. * @param periodInFrames update period expressed in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION} */ public int setPositionNotificationPeriod(int periodInFrames) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_pos_update_period(periodInFrames); } /** * Sets the playback head position. * The track must be stopped or paused for the position to be changed, * and must use the {@link #MODE_STATIC} mode. * @param positionInFrames playback head position expressed in frames * Zero corresponds to start of buffer. * The position must not be greater than the buffer size in frames, or negative. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackHeadPosition(int positionInFrames) { if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED || getPlayState() == PLAYSTATE_PLAYING) { return ERROR_INVALID_OPERATION; } if (!(0 <= positionInFrames && positionInFrames <= mNativeBufferSizeInFrames)) { return ERROR_BAD_VALUE; } return native_set_position(positionInFrames); } /** * Sets the loop points and the loop count. The loop can be infinite. * Similarly to setPlaybackHeadPosition, * the track must be stopped or paused for the loop points to be changed, * and must use the {@link #MODE_STATIC} mode. * @param startInFrames loop start marker expressed in frames * Zero corresponds to start of buffer. * The start marker must not be greater than or equal to the buffer size in frames, or negative. * @param endInFrames loop end marker expressed in frames * The total buffer size in frames corresponds to end of buffer. * The end marker must not be greater than the buffer size in frames. * For looping, the end marker must not be less than or equal to the start marker, * but to disable looping * it is permitted for start marker, end marker, and loop count to all be 0. * @param loopCount the number of times the loop is looped. * A value of -1 means infinite looping, and 0 disables looping. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setLoopPoints(int startInFrames, int endInFrames, int loopCount) { if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED || getPlayState() == PLAYSTATE_PLAYING) { return ERROR_INVALID_OPERATION; } if (loopCount == 0) { ; // explicitly allowed as an exception to the loop region range check } else if (!(0 <= startInFrames && startInFrames < mNativeBufferSizeInFrames && startInFrames < endInFrames && endInFrames <= mNativeBufferSizeInFrames)) { return ERROR_BAD_VALUE; } return native_set_loop(startInFrames, endInFrames, loopCount); } /** * Sets the initialization state of the instance. This method was originally intended to be used * in an AudioTrack subclass constructor to set a subclass-specific post-initialization state. * However, subclasses of AudioTrack are no longer recommended, so this method is obsolete. * @param state the state of the AudioTrack instance * @deprecated Only accessible by subclasses, which are not recommended for AudioTrack. */ @Deprecated protected void setState(int state) { mState = state; } //--------------------------------------------------------- // Transport control methods //-------------------- /** * Starts playing an AudioTrack. * If track's creation mode is {@link #MODE_STATIC}, you must have called write() prior. * * @throws IllegalStateException */ public void play() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("play() called on uninitialized AudioTrack."); } if (isRestricted()) { setVolume(0); } synchronized(mPlayStateLock) { native_start(); mPlayState = PLAYSTATE_PLAYING; } } private boolean isRestricted() { try { final int usage = AudioAttributes.usageForLegacyStreamType(mStreamType); final int mode = mAppOps.checkAudioOperation(AppOpsManager.OP_PLAY_AUDIO, usage, Process.myUid(), ActivityThread.currentPackageName()); return mode != AppOpsManager.MODE_ALLOWED; } catch (RemoteException e) { return false; } } /** * Stops playing the audio data. * When used on an instance created in {@link #MODE_STREAM} mode, audio will stop playing * after the last buffer that was written has been played. For an immediate stop, use * {@link #pause()}, followed by {@link #flush()} to discard audio data that hasn't been played * back yet. * @throws IllegalStateException */ public void stop() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("stop() called on uninitialized AudioTrack."); } // stop playing synchronized(mPlayStateLock) { native_stop(); mPlayState = PLAYSTATE_STOPPED; } } /** * Pauses the playback of the audio data. Data that has not been played * back will not be discarded. Subsequent calls to {@link #play} will play * this data back. See {@link #flush()} to discard this data. * * @throws IllegalStateException */ public void pause() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("pause() called on uninitialized AudioTrack."); } //logd("pause()"); // pause playback synchronized(mPlayStateLock) { native_pause(); mPlayState = PLAYSTATE_PAUSED; } } //--------------------------------------------------------- // Audio data supply //-------------------- /** * Flushes the audio data currently queued for playback. Any data that has * not been played back will be discarded. No-op if not stopped or paused, * or if the track's creation mode is not {@link #MODE_STREAM}. */ public void flush() { if (mState == STATE_INITIALIZED) { // flush the data in native layer native_flush(); } } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * In streaming mode, will block until all data has been written to the audio sink. * In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function * returns. This function is thread safe with respect to {@link #stop} calls, * in which case all of the specified data might not be written to the audio sink. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to play * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @return the number of bytes that were written or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if * the parameters don't resolve to valid data and indexes, or * {@link AudioManager#ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and * needs to be recreated. */ public int write(byte[] audioData, int offsetInBytes, int sizeInBytes) { if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) { return ERROR_INVALID_OPERATION; } if ( (audioData == null) || (offsetInBytes < 0 ) || (sizeInBytes < 0) || (offsetInBytes + sizeInBytes < 0) // detect integer overflow || (offsetInBytes + sizeInBytes > audioData.length)) { return ERROR_BAD_VALUE; } int ret = native_write_byte(audioData, offsetInBytes, sizeInBytes, mAudioFormat, true /*isBlocking*/); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * In streaming mode, will block until all data has been written to the audio sink. * In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function * returns. This function is thread safe with respect to {@link #stop} calls, * in which case all of the specified data might not be written to the audio sink. * * @param audioData the array that holds the data to play. * @param offsetInShorts the offset expressed in shorts in audioData where the data to play * starts. * @param sizeInShorts the number of shorts to read in audioData after the offset. * @return the number of shorts that were written or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if * the parameters don't resolve to valid data and indexes. */ public int write(short[] audioData, int offsetInShorts, int sizeInShorts) { if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) { return ERROR_INVALID_OPERATION; } if ( (audioData == null) || (offsetInShorts < 0 ) || (sizeInShorts < 0) || (offsetInShorts + sizeInShorts < 0) // detect integer overflow || (offsetInShorts + sizeInShorts > audioData.length)) { return ERROR_BAD_VALUE; } int ret = native_write_short(audioData, offsetInShorts, sizeInShorts, mAudioFormat); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * In streaming mode, the blocking behavior will depend on the write mode. *

* Note that the actual playback of this data might occur after this function * returns. This function is thread safe with respect to {@link #stop} calls, * in which case all of the specified data might not be written to the audio sink. *

* @param audioData the array that holds the data to play. * The implementation does not clip for sample values within the nominal range * [-1.0f, 1.0f], provided that all gains in the audio pipeline are * less than or equal to unity (1.0f), and in the absence of post-processing effects * that could add energy, such as reverb. For the convenience of applications * that compute samples using filters with non-unity gain, * sample values +3 dB beyond the nominal range are permitted. * However such values may eventually be limited or clipped, depending on various gains * and later processing in the audio path. Therefore applications are encouraged * to provide samples values within the nominal range. * @param offsetInFloats the offset, expressed as a number of floats, * in audioData where the data to play starts. * @param sizeInFloats the number of floats to read in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return the number of floats that were written, or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if * the parameters don't resolve to valid data and indexes. */ public int write(float[] audioData, int offsetInFloats, int sizeInFloats, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if (mAudioFormat != AudioFormat.ENCODING_PCM_FLOAT) { Log.e(TAG, "AudioTrack.write(float[] ...) requires format ENCODING_PCM_FLOAT"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInFloats < 0 ) || (sizeInFloats < 0) || (offsetInFloats + sizeInFloats < 0) // detect integer overflow || (offsetInFloats + sizeInFloats > audioData.length)) { Log.e(TAG, "AudioTrack.write() called with invalid array, offset, or size"); return ERROR_BAD_VALUE; } int ret = native_write_float(audioData, offsetInFloats, sizeInFloats, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * In static buffer mode, copies the data to the buffer starting at its 0 offset, and the write * mode is ignored. * In streaming mode, the blocking behavior will depend on the write mode. * @param audioData the buffer that holds the data to play, starting at the position reported * by audioData.position(). *
Note that upon return, the buffer position (audioData.position()) will * have been advanced to reflect the amount of data that was successfully written to * the AudioTrack. * @param sizeInBytes number of bytes to write. *
Note this may differ from audioData.remaining(), but cannot exceed it. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return 0 or a positive number of bytes that were written, or * {@link #ERROR_BAD_VALUE}, {@link #ERROR_INVALID_OPERATION} */ public int write(ByteBuffer audioData, int sizeInBytes, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) { Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value"); return ERROR_BAD_VALUE; } int ret = 0; if (audioData.isDirect()) { ret = native_write_native_bytes(audioData, audioData.position(), sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); } else { ret = native_write_byte(NioUtils.unsafeArray(audioData), NioUtils.unsafeArrayOffset(audioData) + audioData.position(), sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); } if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } if (ret > 0) { audioData.position(audioData.position() + ret); } return ret; } /** * Notifies the native resource to reuse the audio data already loaded in the native * layer, that is to rewind to start of buffer. * The track's creation mode must be {@link #MODE_STATIC}. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int reloadStaticData() { if (mDataLoadMode == MODE_STREAM || mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } return native_reload_static(); } //-------------------------------------------------------------------------- // Audio effects management //-------------------- /** * Attaches an auxiliary effect to the audio track. A typical auxiliary * effect is a reverberation effect which can be applied on any sound source * that directs a certain amount of its energy to this effect. This amount * is defined by setAuxEffectSendLevel(). * {@see #setAuxEffectSendLevel(float)}. *

After creating an auxiliary effect (e.g. * {@link android.media.audiofx.EnvironmentalReverb}), retrieve its ID with * {@link android.media.audiofx.AudioEffect#getId()} and use it when calling * this method to attach the audio track to the effect. *

To detach the effect from the audio track, call this method with a * null effect id. * * @param effectId system wide unique id of the effect to attach * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION}, {@link #ERROR_BAD_VALUE} */ public int attachAuxEffect(int effectId) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_attachAuxEffect(effectId); } /** * Sets the send level of the audio track to the attached auxiliary effect * {@link #attachAuxEffect(int)}. Effect levels * are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in no effect, and a value of 1.0 is full send. *

By default the send level is 0.0f, so even if an effect is attached to the player * this method must be called for the effect to be applied. *

Note that the passed level value is a linear scalar. UI controls should be scaled * logarithmically: the gain applied by audio framework ranges from -72dB to at least 0dB, * so an appropriate conversion from linear UI input x to level is: * x == 0 -> level = 0 * 0 < x <= R -> level = 10^(72*(x-R)/20/R) * * @param level linear send level * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION}, {@link #ERROR} */ public int setAuxEffectSendLevel(float level) { if (isRestricted()) { return SUCCESS; } if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } level = clampGainOrLevel(level); int err = native_setAuxEffectSendLevel(level); return err == 0 ? SUCCESS : ERROR; } //--------------------------------------------------------- // Interface definitions //-------------------- /** * Interface definition for a callback to be invoked when the playback head position of * an AudioTrack has reached a notification marker or has increased by a certain period. */ public interface OnPlaybackPositionUpdateListener { /** * Called on the listener to notify it that the previously set marker has been reached * by the playback head. */ void onMarkerReached(AudioTrack track); /** * Called on the listener to periodically notify it that the playback head has reached * a multiple of the notification period. */ void onPeriodicNotification(AudioTrack track); } //--------------------------------------------------------- // Inner classes //-------------------- /** * Helper class to handle the forwarding of native events to the appropriate listener * (potentially) handled in a different thread */ private class NativeEventHandlerDelegate { private final Handler mHandler; NativeEventHandlerDelegate(final AudioTrack track, final OnPlaybackPositionUpdateListener listener, Handler handler) { // find the looper for our new event handler Looper looper; if (handler != null) { looper = handler.getLooper(); } else { // no given handler, use the looper the AudioTrack was created in looper = mInitializationLooper; } // construct the event handler with this looper if (looper != null) { // implement the event handler delegate mHandler = new Handler(looper) { @Override public void handleMessage(Message msg) { if (track == null) { return; } switch(msg.what) { case NATIVE_EVENT_MARKER: if (listener != null) { listener.onMarkerReached(track); } break; case NATIVE_EVENT_NEW_POS: if (listener != null) { listener.onPeriodicNotification(track); } break; default: loge("Unknown native event type: " + msg.what); break; } } }; } else { mHandler = null; } } Handler getHandler() { return mHandler; } } //--------------------------------------------------------- // Java methods called from the native side //-------------------- @SuppressWarnings("unused") private static void postEventFromNative(Object audiotrack_ref, int what, int arg1, int arg2, Object obj) { //logd("Event posted from the native side: event="+ what + " args="+ arg1+" "+arg2); AudioTrack track = (AudioTrack)((WeakReference)audiotrack_ref).get(); if (track == null) { return; } NativeEventHandlerDelegate delegate = track.mEventHandlerDelegate; if (delegate != null) { Handler handler = delegate.getHandler(); if (handler != null) { Message m = handler.obtainMessage(what, arg1, arg2, obj); handler.sendMessage(m); } } } //--------------------------------------------------------- // Native methods called from the Java side //-------------------- // post-condition: mStreamType is overwritten with a value // that reflects the audio attributes (e.g. an AudioAttributes object with a usage of // AudioAttributes.USAGE_MEDIA will map to AudioManager.STREAM_MUSIC private native final int native_setup(Object /*WeakReference*/ audiotrack_this, Object /*AudioAttributes*/ attributes, int sampleRate, int channelMask, int audioFormat, int buffSizeInBytes, int mode, int[] sessionId); private native final void native_finalize(); private native final void native_release(); private native final void native_start(); private native final void native_stop(); private native final void native_pause(); private native final void native_flush(); private native final int native_write_byte(byte[] audioData, int offsetInBytes, int sizeInBytes, int format, boolean isBlocking); private native final int native_write_short(short[] audioData, int offsetInShorts, int sizeInShorts, int format); private native final int native_write_float(float[] audioData, int offsetInFloats, int sizeInFloats, int format, boolean isBlocking); private native final int native_write_native_bytes(Object audioData, int positionInBytes, int sizeInBytes, int format, boolean blocking); private native final int native_reload_static(); private native final int native_get_native_frame_count(); private native final void native_setVolume(float leftVolume, float rightVolume); private native final int native_set_playback_rate(int sampleRateInHz); private native final int native_get_playback_rate(); private native final int native_set_marker_pos(int marker); private native final int native_get_marker_pos(); private native final int native_set_pos_update_period(int updatePeriod); private native final int native_get_pos_update_period(); private native final int native_set_position(int position); private native final int native_get_position(); private native final int native_get_latency(); // longArray must be a non-null array of length >= 2 // [0] is assigned the frame position // [1] is assigned the time in CLOCK_MONOTONIC nanoseconds private native final int native_get_timestamp(long[] longArray); private native final int native_set_loop(int start, int end, int loopCount); static private native final int native_get_output_sample_rate(int streamType); static private native final int native_get_min_buff_size( int sampleRateInHz, int channelConfig, int audioFormat); private native final int native_attachAuxEffect(int effectId); private native final int native_setAuxEffectSendLevel(float level); //--------------------------------------------------------- // Utility methods //------------------ private static void logd(String msg) { Log.d(TAG, msg); } private static void loge(String msg) { Log.e(TAG, msg); } }