/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.ShaderProgram; import android.filterfw.geometry.Quad; import android.filterfw.format.ImageFormat; import android.filterfw.format.ObjectFormat; /** * @hide */ public class DrawOverlayFilter extends Filter { private ShaderProgram mProgram; public DrawOverlayFilter(String name) { super(name); } @Override public void setupPorts() { FrameFormat imageFormatMask = ImageFormat.create(ImageFormat.COLORSPACE_RGBA, FrameFormat.TARGET_GPU); addMaskedInputPort("source", imageFormatMask); addMaskedInputPort("overlay", imageFormatMask); addMaskedInputPort("box", ObjectFormat.fromClass(Quad.class, FrameFormat.TARGET_SIMPLE)); addOutputBasedOnInput("image", "source"); } @Override public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { return inputFormat; } @Override public void prepare(FilterContext context) { mProgram = ShaderProgram.createIdentity(context); } @Override public void process(FilterContext env) { // Get input frame Frame sourceFrame = pullInput("source"); Frame overlayFrame = pullInput("overlay"); Frame boxFrame = pullInput("box"); // Get the box Quad box = (Quad)boxFrame.getObjectValue(); box = box.translated(1.0f, 1.0f).scaled(2.0f); mProgram.setTargetRegion(box); // Create output frame with copy of input Frame output = env.getFrameManager().newFrame(sourceFrame.getFormat()); output.setDataFromFrame(sourceFrame); // Draw onto output mProgram.process(overlayFrame, output); // Push output pushOutput("image", output); // Release pushed frame output.release(); } }