/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.GenerateFieldPort; import android.filterfw.core.GLFrame; import android.filterfw.core.ShaderProgram; import android.filterfw.geometry.Quad; import android.filterfw.format.ImageFormat; import android.filterfw.format.ObjectFormat; import android.opengl.GLES20; /** * @hide */ public class DrawRectFilter extends Filter { @GenerateFieldPort(name = "colorRed", hasDefault = true) private float mColorRed = 0.8f; @GenerateFieldPort(name = "colorGreen", hasDefault = true) private float mColorGreen = 0.8f; @GenerateFieldPort(name = "colorBlue", hasDefault = true) private float mColorBlue = 0.0f; private final String mVertexShader = "attribute vec4 aPosition;\n" + "void main() {\n" + " gl_Position = aPosition;\n" + "}\n"; private final String mFixedColorFragmentShader = "precision mediump float;\n" + "uniform vec4 color;\n" + "void main() {\n" + " gl_FragColor = color;\n" + "}\n"; private ShaderProgram mProgram; public DrawRectFilter(String name) { super(name); } @Override public void setupPorts() { addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA, FrameFormat.TARGET_GPU)); addMaskedInputPort("box", ObjectFormat.fromClass(Quad.class, FrameFormat.TARGET_SIMPLE)); addOutputBasedOnInput("image", "image"); } @Override public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { return inputFormat; } @Override public void prepare(FilterContext context) { mProgram = new ShaderProgram(context, mVertexShader, mFixedColorFragmentShader); } @Override public void process(FilterContext env) { // Get input frame Frame imageFrame = pullInput("image"); Frame boxFrame = pullInput("box"); // Get the box Quad box = (Quad)boxFrame.getObjectValue(); box = box.scaled(2.0f).translated(-1.0f, -1.0f); // Create output frame with copy of input GLFrame output = (GLFrame)env.getFrameManager().duplicateFrame(imageFrame); // Draw onto output output.focus(); renderBox(box); // Push output pushOutput("image", output); // Release pushed frame output.release(); } private void renderBox(Quad box) { final int FLOAT_SIZE = 4; // Get current values float[] color = {mColorRed, mColorGreen, mColorBlue, 1f}; float[] vertexValues = { box.p0.x, box.p0.y, box.p1.x, box.p1.y, box.p3.x, box.p3.y, box.p2.x, box.p2.y }; // Set the program variables mProgram.setHostValue("color", color); mProgram.setAttributeValues("aPosition", vertexValues, 2); mProgram.setVertexCount(4); // Draw mProgram.beginDrawing(); GLES20.glLineWidth(1.0f); GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4); } }