/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This source file is automatically generated package android.opengl; /** OpenGL ES 3.1 */ public class GLES31 extends GLES30 { public static final int GL_VERTEX_SHADER_BIT = 0x00000001; public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200; public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400; public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000; public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_TEXTURE_HEIGHT = 0x1001; public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_TEXTURE_RED_SIZE = 0x805C; public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; public static final int GL_TEXTURE_DEPTH = 0x8071; public static final int GL_PROGRAM_SEPARABLE = 0x8258; public static final int GL_ACTIVE_PROGRAM = 0x8259; public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A; public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262; public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263; public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264; public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265; public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266; public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267; public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E; public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4; public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5; public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6; public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7; public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8; public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9; public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA; public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5; public static final int GL_TEXTURE_COMPRESSED = 0x86A1; public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; public static final int GL_READ_ONLY = 0x88B8; public static final int GL_WRITE_ONLY = 0x88B9; public static final int GL_READ_WRITE = 0x88BA; public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; public static final int GL_TEXTURE_RED_TYPE = 0x8C10; public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; public static final int GL_SAMPLE_POSITION = 0x8E50; public static final int GL_SAMPLE_MASK = 0x8E51; public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59; public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E; public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F; public static final int GL_MAX_IMAGE_UNITS = 0x8F38; public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39; public static final int GL_IMAGE_BINDING_NAME = 0x8F3A; public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B; public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C; public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D; public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E; public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F; public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43; public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F; public static final int GL_IMAGE_2D = 0x904D; public static final int GL_IMAGE_3D = 0x904E; public static final int GL_IMAGE_CUBE = 0x9050; public static final int GL_IMAGE_2D_ARRAY = 0x9053; public static final int GL_INT_IMAGE_2D = 0x9058; public static final int GL_INT_IMAGE_3D = 0x9059; public static final int GL_INT_IMAGE_CUBE = 0x905B; public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E; public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; public static final int GL_IMAGE_BINDING_FORMAT = 0x906E; public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7; public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8; public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9; public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA; public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF; public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2; public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3; public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4; public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5; public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6; public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA; public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB; public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC; public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD; public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE; public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF; public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB; public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE; public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF; public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; public static final int GL_TEXTURE_SAMPLES = 0x9106; public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108; public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109; public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E; public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; public static final int GL_MAX_INTEGER_SAMPLES = 0x9110; public static final int GL_COMPUTE_SHADER = 0x91B9; public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB; public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC; public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD; public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE; public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF; public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0; public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1; public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2; public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3; public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC; public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0; public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1; public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2; public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6; public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7; public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8; public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9; public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB; public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC; public static final int GL_UNIFORM = 0x92E1; public static final int GL_UNIFORM_BLOCK = 0x92E2; public static final int GL_PROGRAM_INPUT = 0x92E3; public static final int GL_PROGRAM_OUTPUT = 0x92E4; public static final int GL_BUFFER_VARIABLE = 0x92E5; public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6; public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4; public static final int GL_ACTIVE_RESOURCES = 0x92F5; public static final int GL_MAX_NAME_LENGTH = 0x92F6; public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7; public static final int GL_NAME_LENGTH = 0x92F9; public static final int GL_TYPE = 0x92FA; public static final int GL_ARRAY_SIZE = 0x92FB; public static final int GL_OFFSET = 0x92FC; public static final int GL_BLOCK_INDEX = 0x92FD; public static final int GL_ARRAY_STRIDE = 0x92FE; public static final int GL_MATRIX_STRIDE = 0x92FF; public static final int GL_IS_ROW_MAJOR = 0x9300; public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301; public static final int GL_BUFFER_BINDING = 0x9302; public static final int GL_BUFFER_DATA_SIZE = 0x9303; public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304; public static final int GL_ACTIVE_VARIABLES = 0x9305; public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306; public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A; public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B; public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C; public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D; public static final int GL_LOCATION = 0x930E; public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310; public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311; public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313; public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314; public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315; public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316; public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318; native private static void _nativeClassInit(); static { _nativeClassInit(); } private GLES31() {} // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) public static native void glDispatchCompute( int num_groups_x, int num_groups_y, int num_groups_z ); // C function void glDispatchComputeIndirect ( GLintptr indirect ); public static native void glDispatchComputeIndirect(long indirect); // C function void glDrawArraysIndirect ( GLenum mode, const void *indirect ); public static native void glDrawArraysIndirect(int mode, long indirect); // C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect ); public static native void glDrawElementsIndirect(int mode, int type, long indirect); // C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param ) public static native void glFramebufferParameteri( int target, int pname, int param ); // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetFramebufferParameteriv( int target, int pname, int[] params, int offset ); // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetFramebufferParameteriv( int target, int pname, java.nio.IntBuffer params ); // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) public static native void glGetProgramInterfaceiv( int program, int programInterface, int pname, int[] params, int offset ); // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) public static native void glGetProgramInterfaceiv( int program, int programInterface, int pname, java.nio.IntBuffer params ); // C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name ) public static native int glGetProgramResourceIndex( int program, int programInterface, String name ); // C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ) public static native String glGetProgramResourceName( int program, int programInterface, int index ); // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) public static native void glGetProgramResourceiv( int program, int programInterface, int index, int propCount, int[] props, int propsOffset, int bufSize, int[] length, int lengthOffset, int[] params, int paramsOffset ); // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) public static native void glGetProgramResourceiv( int program, int programInterface, int index, int propCount, java.nio.IntBuffer props, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer params ); // C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name ) public static native int glGetProgramResourceLocation( int program, int programInterface, String name ); // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program ) public static native void glUseProgramStages( int pipeline, int stages, int program ); // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program ) public static native void glActiveShaderProgram( int pipeline, int program ); // C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings ) public static native int glCreateShaderProgramv( int type, String[] strings ); // C function void glBindProgramPipeline ( GLuint pipeline ) public static native void glBindProgramPipeline( int pipeline ); // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) public static native void glDeleteProgramPipelines( int n, int[] pipelines, int offset ); // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) public static native void glDeleteProgramPipelines( int n, java.nio.IntBuffer pipelines ); // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) public static native void glGenProgramPipelines( int n, int[] pipelines, int offset ); // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) public static native void glGenProgramPipelines( int n, java.nio.IntBuffer pipelines ); // C function GLboolean glIsProgramPipeline ( GLuint pipeline ) public static native boolean glIsProgramPipeline( int pipeline ); // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) public static native void glGetProgramPipelineiv( int pipeline, int pname, int[] params, int offset ); // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) public static native void glGetProgramPipelineiv( int pipeline, int pname, java.nio.IntBuffer params ); // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 ) public static native void glProgramUniform1i( int program, int location, int v0 ); // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 ) public static native void glProgramUniform2i( int program, int location, int v0, int v1 ); // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) public static native void glProgramUniform3i( int program, int location, int v0, int v1, int v2 ); // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) public static native void glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ); // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 ) public static native void glProgramUniform1ui( int program, int location, int v0 ); // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 ) public static native void glProgramUniform2ui( int program, int location, int v0, int v1 ); // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) public static native void glProgramUniform3ui( int program, int location, int v0, int v1, int v2 ); // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) public static native void glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ); // C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 ) public static native void glProgramUniform1f( int program, int location, float v0 ); // C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) public static native void glProgramUniform2f( int program, int location, float v0, float v1 ); // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) public static native void glProgramUniform3f( int program, int location, float v0, float v1, float v2 ); // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) public static native void glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ); // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform1iv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform1iv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform2iv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform2iv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform3iv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform3iv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform4iv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) public static native void glProgramUniform4iv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform1uiv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform1uiv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform2uiv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform2uiv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform3uiv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform3uiv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform4uiv( int program, int location, int count, int[] value, int offset ); // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) public static native void glProgramUniform4uiv( int program, int location, int count, java.nio.IntBuffer value ); // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform1fv( int program, int location, int count, float[] value, int offset ); // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform1fv( int program, int location, int count, java.nio.FloatBuffer value ); // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform2fv( int program, int location, int count, float[] value, int offset ); // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform2fv( int program, int location, int count, java.nio.FloatBuffer value ); // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform3fv( int program, int location, int count, float[] value, int offset ); // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform3fv( int program, int location, int count, java.nio.FloatBuffer value ); // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform4fv( int program, int location, int count, float[] value, int offset ); // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) public static native void glProgramUniform4fv( int program, int location, int count, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix2fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix2fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix3fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix3fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix4fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix4fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix2x3fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix2x3fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix3x2fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix3x2fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix2x4fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix2x4fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix4x2fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix4x2fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix3x4fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix3x4fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix4x3fv( int program, int location, int count, boolean transpose, float[] value, int offset ); // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glProgramUniformMatrix4x3fv( int program, int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glValidateProgramPipeline ( GLuint pipeline ) public static native void glValidateProgramPipeline( int pipeline ); // C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog); public static native String glGetProgramPipelineInfoLog( int program ); // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) public static native void glBindImageTexture( int unit, int texture, int level, boolean layered, int layer, int access, int format ); // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) public static native void glGetBooleani_v( int target, int index, boolean[] data, int offset ); // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) public static native void glGetBooleani_v( int target, int index, java.nio.IntBuffer data ); // C function void glMemoryBarrier ( GLbitfield barriers ) public static native void glMemoryBarrier( int barriers ); // C function void glMemoryBarrierByRegion ( GLbitfield barriers ) public static native void glMemoryBarrierByRegion( int barriers ); // C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) public static native void glTexStorage2DMultisample( int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations ); // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) public static native void glGetMultisamplefv( int pname, int index, float[] val, int offset ); // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) public static native void glGetMultisamplefv( int pname, int index, java.nio.FloatBuffer val ); // C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask ) public static native void glSampleMaski( int maskNumber, int mask ); // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) public static native void glGetTexLevelParameteriv( int target, int level, int pname, int[] params, int offset ); // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) public static native void glGetTexLevelParameteriv( int target, int level, int pname, java.nio.IntBuffer params ); // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) public static native void glGetTexLevelParameterfv( int target, int level, int pname, float[] params, int offset ); // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) public static native void glGetTexLevelParameterfv( int target, int level, int pname, java.nio.FloatBuffer params ); // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) public static native void glBindVertexBuffer( int bindingindex, int buffer, long offset, int stride ); // C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ) public static native void glVertexAttribFormat( int attribindex, int size, int type, boolean normalized, int relativeoffset ); // C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ) public static native void glVertexAttribIFormat( int attribindex, int size, int type, int relativeoffset ); // C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex ) public static native void glVertexAttribBinding( int attribindex, int bindingindex ); // C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor ) public static native void glVertexBindingDivisor( int bindingindex, int divisor ); 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