/* //device/java/android/javax/microedition/khronos/opengles/GL10.java ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package javax.microedition.khronos.opengles; public interface GL10 extends GL { int GL_ADD = 0x0104; int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; int GL_ALPHA = 0x1906; int GL_ALPHA_BITS = 0x0D55; int GL_ALPHA_TEST = 0x0BC0; int GL_ALWAYS = 0x0207; int GL_AMBIENT = 0x1200; int GL_AMBIENT_AND_DIFFUSE = 0x1602; int GL_AND = 0x1501; int GL_AND_INVERTED = 0x1504; int GL_AND_REVERSE = 0x1502; int GL_BACK = 0x0405; int GL_BLEND = 0x0BE2; int GL_BLUE_BITS = 0x0D54; int GL_BYTE = 0x1400; int GL_CCW = 0x0901; int GL_CLAMP_TO_EDGE = 0x812F; int GL_CLEAR = 0x1500; int GL_COLOR_ARRAY = 0x8076; int GL_COLOR_BUFFER_BIT = 0x4000; int GL_COLOR_LOGIC_OP = 0x0BF2; int GL_COLOR_MATERIAL = 0x0B57; int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; int GL_CONSTANT_ATTENUATION = 0x1207; int GL_COPY = 0x1503; int GL_COPY_INVERTED = 0x150C; int GL_CULL_FACE = 0x0B44; int GL_CW = 0x0900; int GL_DECAL = 0x2101; int GL_DECR = 0x1E03; int GL_DEPTH_BITS = 0x0D56; int GL_DEPTH_BUFFER_BIT = 0x0100; int GL_DEPTH_TEST = 0x0B71; int GL_DIFFUSE = 0x1201; int GL_DITHER = 0x0BD0; int GL_DONT_CARE = 0x1100; int GL_DST_ALPHA = 0x0304; int GL_DST_COLOR = 0x0306; int GL_EMISSION = 0x1600; int GL_EQUAL = 0x0202; int GL_EQUIV = 0x1509; int GL_EXP = 0x0800; int GL_EXP2 = 0x0801; int GL_EXTENSIONS = 0x1F03; int GL_FALSE = 0; int GL_FASTEST = 0x1101; int GL_FIXED = 0x140C; int GL_FLAT = 0x1D00; int GL_FLOAT = 0x1406; int GL_FOG = 0x0B60; int GL_FOG_COLOR = 0x0B66; int GL_FOG_DENSITY = 0x0B62; int GL_FOG_END = 0x0B64; int GL_FOG_HINT = 0x0C54; int GL_FOG_MODE = 0x0B65; int GL_FOG_START = 0x0B63; int GL_FRONT = 0x0404; int GL_FRONT_AND_BACK = 0x0408; int GL_GEQUAL = 0x0206; int GL_GREATER = 0x0204; int GL_GREEN_BITS = 0x0D53; int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; int GL_INCR = 0x1E02; int GL_INVALID_ENUM = 0x0500; int GL_INVALID_OPERATION = 0x0502; int GL_INVALID_VALUE = 0x0501; int GL_INVERT = 0x150A; int GL_KEEP = 0x1E00; int GL_LEQUAL = 0x0203; int GL_LESS = 0x0201; int GL_LIGHT_MODEL_AMBIENT = 0x0B53; int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; int GL_LIGHT0 = 0x4000; int GL_LIGHT1 = 0x4001; int GL_LIGHT2 = 0x4002; int GL_LIGHT3 = 0x4003; int GL_LIGHT4 = 0x4004; int GL_LIGHT5 = 0x4005; int GL_LIGHT6 = 0x4006; int GL_LIGHT7 = 0x4007; int GL_LIGHTING = 0x0B50; int GL_LINE_LOOP = 0x0002; int GL_LINE_SMOOTH = 0x0B20; int GL_LINE_SMOOTH_HINT = 0x0C52; int GL_LINE_STRIP = 0x0003; int GL_LINEAR = 0x2601; int GL_LINEAR_ATTENUATION = 0x1208; int GL_LINEAR_MIPMAP_LINEAR = 0x2703; int GL_LINEAR_MIPMAP_NEAREST = 0x2701; int GL_LINES = 0x0001; int GL_LUMINANCE = 0x1909; int GL_LUMINANCE_ALPHA = 0x190A; int GL_MAX_ELEMENTS_INDICES = 0x80E9; int GL_MAX_ELEMENTS_VERTICES = 0x80E8; int GL_MAX_LIGHTS = 0x0D31; int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; int GL_MAX_TEXTURE_SIZE = 0x0D33; int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; int GL_MAX_TEXTURE_UNITS = 0x84E2; int GL_MAX_VIEWPORT_DIMS = 0x0D3A; int GL_MODELVIEW = 0x1700; int GL_MODULATE = 0x2100; int GL_MULTISAMPLE = 0x809D; int GL_NAND = 0x150E; int GL_NEAREST = 0x2600; int GL_NEAREST_MIPMAP_LINEAR = 0x2702; int GL_NEAREST_MIPMAP_NEAREST = 0x2700; int GL_NEVER = 0x0200; int GL_NICEST = 0x1102; int GL_NO_ERROR = 0; int GL_NOOP = 0x1505; int GL_NOR = 0x1508; int GL_NORMAL_ARRAY = 0x8075; int GL_NORMALIZE = 0x0BA1; int GL_NOTEQUAL = 0x0205; int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; int GL_ONE = 1; int GL_ONE_MINUS_DST_ALPHA = 0x0305; int GL_ONE_MINUS_DST_COLOR = 0x0307; int GL_ONE_MINUS_SRC_ALPHA = 0x0303; int GL_ONE_MINUS_SRC_COLOR = 0x0301; int GL_OR = 0x1507; int GL_OR_INVERTED = 0x150D; int GL_OR_REVERSE = 0x150B; int GL_OUT_OF_MEMORY = 0x0505; int GL_PACK_ALIGNMENT = 0x0D05; int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; int GL_PALETTE4_RGB5_A1_OES = 0x8B94; int GL_PALETTE4_RGB8_OES = 0x8B90; int GL_PALETTE4_RGBA4_OES = 0x8B93; int GL_PALETTE4_RGBA8_OES = 0x8B91; int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; int GL_PALETTE8_RGB5_A1_OES = 0x8B99; int GL_PALETTE8_RGB8_OES = 0x8B95; int GL_PALETTE8_RGBA4_OES = 0x8B98; int GL_PALETTE8_RGBA8_OES = 0x8B96; int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; int GL_POINT_SMOOTH = 0x0B10; int GL_POINT_SMOOTH_HINT = 0x0C51; int GL_POINTS = 0x0000; int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; int GL_POINT_SIZE = 0x0B11; int GL_POLYGON_OFFSET_FILL = 0x8037; int GL_POLYGON_SMOOTH_HINT = 0x0C53; int GL_POSITION = 0x1203; int GL_PROJECTION = 0x1701; int GL_QUADRATIC_ATTENUATION = 0x1209; int GL_RED_BITS = 0x0D52; int GL_RENDERER = 0x1F01; int GL_REPEAT = 0x2901; int GL_REPLACE = 0x1E01; int GL_RESCALE_NORMAL = 0x803A; int GL_RGB = 0x1907; int GL_RGBA = 0x1908; int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; int GL_SAMPLE_COVERAGE = 0x80A0; int GL_SCISSOR_TEST = 0x0C11; int GL_SET = 0x150F; int GL_SHININESS = 0x1601; int GL_SHORT = 0x1402; int GL_SMOOTH = 0x1D01; int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; int GL_SPECULAR = 0x1202; int GL_SPOT_CUTOFF = 0x1206; int GL_SPOT_DIRECTION = 0x1204; int GL_SPOT_EXPONENT = 0x1205; int GL_SRC_ALPHA = 0x0302; int GL_SRC_ALPHA_SATURATE = 0x0308; int GL_SRC_COLOR = 0x0300; int GL_STACK_OVERFLOW = 0x0503; int GL_STACK_UNDERFLOW = 0x0504; int GL_STENCIL_BITS = 0x0D57; int GL_STENCIL_BUFFER_BIT = 0x0400; int GL_STENCIL_TEST = 0x0B90; int GL_SUBPIXEL_BITS = 0x0D50; int GL_TEXTURE = 0x1702; int GL_TEXTURE_2D = 0x0DE1; int GL_TEXTURE_COORD_ARRAY = 0x8078; int GL_TEXTURE_ENV = 0x2300; int GL_TEXTURE_ENV_COLOR = 0x2201; int GL_TEXTURE_ENV_MODE = 0x2200; int GL_TEXTURE_MAG_FILTER = 0x2800; int GL_TEXTURE_MIN_FILTER = 0x2801; int GL_TEXTURE_WRAP_S = 0x2802; int GL_TEXTURE_WRAP_T = 0x2803; int GL_TEXTURE0 = 0x84C0; int GL_TEXTURE1 = 0x84C1; int GL_TEXTURE2 = 0x84C2; int GL_TEXTURE3 = 0x84C3; int GL_TEXTURE4 = 0x84C4; int GL_TEXTURE5 = 0x84C5; int GL_TEXTURE6 = 0x84C6; int GL_TEXTURE7 = 0x84C7; int GL_TEXTURE8 = 0x84C8; int GL_TEXTURE9 = 0x84C9; int GL_TEXTURE10 = 0x84CA; int GL_TEXTURE11 = 0x84CB; int GL_TEXTURE12 = 0x84CC; int GL_TEXTURE13 = 0x84CD; int GL_TEXTURE14 = 0x84CE; int GL_TEXTURE15 = 0x84CF; int GL_TEXTURE16 = 0x84D0; int GL_TEXTURE17 = 0x84D1; int GL_TEXTURE18 = 0x84D2; int GL_TEXTURE19 = 0x84D3; int GL_TEXTURE20 = 0x84D4; int GL_TEXTURE21 = 0x84D5; int GL_TEXTURE22 = 0x84D6; int GL_TEXTURE23 = 0x84D7; int GL_TEXTURE24 = 0x84D8; int GL_TEXTURE25 = 0x84D9; int GL_TEXTURE26 = 0x84DA; int GL_TEXTURE27 = 0x84DB; int GL_TEXTURE28 = 0x84DC; int GL_TEXTURE29 = 0x84DD; int GL_TEXTURE30 = 0x84DE; int GL_TEXTURE31 = 0x84DF; int GL_TRIANGLE_FAN = 0x0006; int GL_TRIANGLE_STRIP = 0x0005; int GL_TRIANGLES = 0x0004; int GL_TRUE = 1; int GL_UNPACK_ALIGNMENT = 0x0CF5; int GL_UNSIGNED_BYTE = 0x1401; int GL_UNSIGNED_SHORT = 0x1403; int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; int GL_VENDOR = 0x1F00; int GL_VERSION = 0x1F02; int GL_VERTEX_ARRAY = 0x8074; int GL_XOR = 0x1506; int GL_ZERO = 0; void glActiveTexture( int texture ); void glAlphaFunc( int func, float ref ); void glAlphaFuncx( int func, int ref ); void glBindTexture( int target, int texture ); void glBlendFunc( int sfactor, int dfactor ); void glClear( int mask ); void glClearColor( float red, float green, float blue, float alpha ); void glClearColorx( int red, int green, int blue, int alpha ); void glClearDepthf( float depth ); void glClearDepthx( int depth ); void glClearStencil( int s ); void glClientActiveTexture( int texture ); void glColor4f( float red, float green, float blue, float alpha ); void glColor4x( int red, int green, int blue, int alpha ); void glColorMask( boolean red, boolean green, boolean blue, boolean alpha ); void glColorPointer( int size, int type, int stride, java.nio.Buffer pointer ); void glCompressedTexImage2D( int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data ); void glCompressedTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data ); void glCopyTexImage2D( int target, int level, int internalformat, int x, int y, int width, int height, int border ); void glCopyTexSubImage2D( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ); void glCullFace( int mode ); void glDeleteTextures( int n, int[] textures, int offset ); void glDeleteTextures( int n, java.nio.IntBuffer textures ); void glDepthFunc( int func ); void glDepthMask( boolean flag ); void glDepthRangef( float zNear, float zFar ); void glDepthRangex( int zNear, int zFar ); void glDisable( int cap ); void glDisableClientState( int array ); void glDrawArrays( int mode, int first, int count ); void glDrawElements( int mode, int count, int type, java.nio.Buffer indices ); void glEnable( int cap ); void glEnableClientState( int array ); void glFinish( ); void glFlush( ); void glFogf( int pname, float param ); void glFogfv( int pname, float[] params, int offset ); void glFogfv( int pname, java.nio.FloatBuffer params ); void glFogx( int pname, int param ); void glFogxv( int pname, int[] params, int offset ); void glFogxv( int pname, java.nio.IntBuffer params ); void glFrontFace( int mode ); void glFrustumf( float left, float right, float bottom, float top, float zNear, float zFar ); void glFrustumx( int left, int right, int bottom, int top, int zNear, int zFar ); void glGenTextures( int n, int[] textures, int offset ); void glGenTextures( int n, java.nio.IntBuffer textures ); int glGetError( ); void glGetIntegerv( int pname, int[] params, int offset ); void glGetIntegerv( int pname, java.nio.IntBuffer params ); public String glGetString( int name ); void glHint( int target, int mode ); void glLightModelf( int pname, float param ); void glLightModelfv( int pname, float[] params, int offset ); void glLightModelfv( int pname, java.nio.FloatBuffer params ); void glLightModelx( int pname, int param ); void glLightModelxv( int pname, int[] params, int offset ); void glLightModelxv( int pname, java.nio.IntBuffer params ); void glLightf( int light, int pname, float param ); void glLightfv( int light, int pname, float[] params, int offset ); void glLightfv( int light, int pname, java.nio.FloatBuffer params ); void glLightx( int light, int pname, int param ); void glLightxv( int light, int pname, int[] params, int offset ); void glLightxv( int light, int pname, java.nio.IntBuffer params ); void glLineWidth( float width ); void glLineWidthx( int width ); void glLoadIdentity( ); void glLoadMatrixf( float[] m, int offset ); void glLoadMatrixf( java.nio.FloatBuffer m ); void glLoadMatrixx( int[] m, int offset ); void glLoadMatrixx( java.nio.IntBuffer m ); void glLogicOp( int opcode ); void glMaterialf( int face, int pname, float param ); void glMaterialfv( int face, int pname, float[] params, int offset ); void glMaterialfv( int face, int pname, java.nio.FloatBuffer params ); void glMaterialx( int face, int pname, int param ); void glMaterialxv( int face, int pname, int[] params, int offset ); void glMaterialxv( int face, int pname, java.nio.IntBuffer params ); void glMatrixMode( int mode ); void glMultMatrixf( float[] m, int offset ); void glMultMatrixf( java.nio.FloatBuffer m ); void glMultMatrixx( int[] m, int offset ); void glMultMatrixx( java.nio.IntBuffer m ); void glMultiTexCoord4f( int target, float s, float t, float r, float q ); void glMultiTexCoord4x( int target, int s, int t, int r, int q ); void glNormal3f( float nx, float ny, float nz ); void glNormal3x( int nx, int ny, int nz ); void glNormalPointer( int type, int stride, java.nio.Buffer pointer ); void glOrthof( float left, float right, float bottom, float top, float zNear, float zFar ); void glOrthox( int left, int right, int bottom, int top, int zNear, int zFar ); void glPixelStorei( int pname, int param ); void glPointSize( float size ); void glPointSizex( int size ); void glPolygonOffset( float factor, float units ); void glPolygonOffsetx( int factor, int units ); void glPopMatrix( ); void glPushMatrix( ); void glReadPixels( int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels ); void glRotatef( float angle, float x, float y, float z ); void glRotatex( int angle, int x, int y, int z ); void glSampleCoverage( float value, boolean invert ); void glSampleCoveragex( int value, boolean invert ); void glScalef( float x, float y, float z ); void glScalex( int x, int y, int z ); void glScissor( int x, int y, int width, int height ); void glShadeModel( int mode ); void glStencilFunc( int func, int ref, int mask ); void glStencilMask( int mask ); void glStencilOp( int fail, int zfail, int zpass ); void glTexCoordPointer( int size, int type, int stride, java.nio.Buffer pointer ); void glTexEnvf( int target, int pname, float param ); void glTexEnvfv( int target, int pname, float[] params, int offset ); void glTexEnvfv( int target, int pname, java.nio.FloatBuffer params ); void glTexEnvx( int target, int pname, int param ); void glTexEnvxv( int target, int pname, int[] params, int offset ); void glTexEnvxv( int target, int pname, java.nio.IntBuffer params ); void glTexImage2D( int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels ); void glTexParameterf( int target, int pname, float param ); void glTexParameterx( int target, int pname, int param ); void glTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels ); void glTranslatef( float x, float y, float z ); void glTranslatex( int x, int y, int z ); void glVertexPointer( int size, int type, int stride, java.nio.Buffer pointer ); void glViewport( int x, int y, int width, int height ); }