/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.wm; import com.android.server.input.InputManagerService; import com.android.server.input.InputApplicationHandle; import com.android.server.input.InputWindowHandle; import android.app.ActivityManagerNative; import android.graphics.Rect; import android.os.RemoteException; import android.util.Log; import android.util.Slog; import android.view.Display; import android.view.InputChannel; import android.view.KeyEvent; import android.view.WindowManager; import java.util.Arrays; final class InputMonitor implements InputManagerService.WindowManagerCallbacks { private final WindowManagerService mService; // Current window with input focus for keys and other non-touch events. May be null. private WindowState mInputFocus; // When true, prevents input dispatch from proceeding until set to false again. private boolean mInputDispatchFrozen; // When true, input dispatch proceeds normally. Otherwise all events are dropped. // Initially false, so that input does not get dispatched until boot is finished at // which point the ActivityManager will enable dispatching. private boolean mInputDispatchEnabled; // When true, need to call updateInputWindowsLw(). private boolean mUpdateInputWindowsNeeded = true; // Array of window handles to provide to the input dispatcher. private InputWindowHandle[] mInputWindowHandles; private int mInputWindowHandleCount; // Set to true when the first input device configuration change notification // is received to indicate that the input devices are ready. private final Object mInputDevicesReadyMonitor = new Object(); private boolean mInputDevicesReady; Rect mTmpRect = new Rect(); public InputMonitor(WindowManagerService service) { mService = service; } /* Notifies the window manager about a broken input channel. * * Called by the InputManager. */ @Override public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) { if (inputWindowHandle == null) { return; } synchronized (mService.mWindowMap) { WindowState windowState = (WindowState) inputWindowHandle.windowState; if (windowState != null) { Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState); mService.removeWindowLocked(windowState.mSession, windowState); } } } /* Notifies the window manager about an application that is not responding. * Returns a new timeout to continue waiting in nanoseconds, or 0 to abort dispatch. * * Called by the InputManager. */ @Override public long notifyANR(InputApplicationHandle inputApplicationHandle, InputWindowHandle inputWindowHandle, String reason) { AppWindowToken appWindowToken = null; WindowState windowState = null; boolean aboveSystem = false; synchronized (mService.mWindowMap) { if (inputWindowHandle != null) { windowState = (WindowState) inputWindowHandle.windowState; if (windowState != null) { appWindowToken = windowState.mAppToken; } } if (appWindowToken == null && inputApplicationHandle != null) { appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken; } if (windowState != null) { Slog.i(WindowManagerService.TAG, "Input event dispatching timed out " + "sending to " + windowState.mAttrs.getTitle() + ". Reason: " + reason); // Figure out whether this window is layered above system windows. // We need to do this here to help the activity manager know how to // layer its ANR dialog. int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw( WindowManager.LayoutParams.TYPE_SYSTEM_ALERT); aboveSystem = windowState.mBaseLayer > systemAlertLayer; } else if (appWindowToken != null) { Slog.i(WindowManagerService.TAG, "Input event dispatching timed out " + "sending to application " + appWindowToken.stringName + ". Reason: " + reason); } else { Slog.i(WindowManagerService.TAG, "Input event dispatching timed out " + ". Reason: " + reason); } mService.saveANRStateLocked(appWindowToken, windowState, reason); } if (appWindowToken != null && appWindowToken.appToken != null) { try { // Notify the activity manager about the timeout and let it decide whether // to abort dispatching or keep waiting. boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(reason); if (! abort) { // The activity manager declined to abort dispatching. // Wait a bit longer and timeout again later. return appWindowToken.inputDispatchingTimeoutNanos; } } catch (RemoteException ex) { } } else if (windowState != null) { try { // Notify the activity manager about the timeout and let it decide whether // to abort dispatching or keep waiting. long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut( windowState.mSession.mPid, aboveSystem, reason); if (timeout >= 0) { // The activity manager declined to abort dispatching. // Wait a bit longer and timeout again later. return timeout; } } catch (RemoteException ex) { } } return 0; // abort dispatching } private void addInputWindowHandleLw(final InputWindowHandle windowHandle) { if (mInputWindowHandles == null) { mInputWindowHandles = new InputWindowHandle[16]; } if (mInputWindowHandleCount >= mInputWindowHandles.length) { mInputWindowHandles = Arrays.copyOf(mInputWindowHandles, mInputWindowHandleCount * 2); } mInputWindowHandles[mInputWindowHandleCount++] = windowHandle; } private void addInputWindowHandleLw(final InputWindowHandle inputWindowHandle, final WindowState child, int flags, final int type, final boolean isVisible, final boolean hasFocus, final boolean hasWallpaper) { // Add a window to our list of input windows. inputWindowHandle.name = child.toString(); final boolean modal = (flags & (WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE)) == 0; if (modal && child.mAppToken != null) { // Limit the outer touch to the activity stack region. flags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL; child.getStackBounds(mTmpRect); inputWindowHandle.touchableRegion.set(mTmpRect); } else { // Not modal or full screen modal child.getTouchableRegion(inputWindowHandle.touchableRegion); } inputWindowHandle.layoutParamsFlags = flags; inputWindowHandle.layoutParamsType = type; inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos(); inputWindowHandle.visible = isVisible; inputWindowHandle.canReceiveKeys = child.canReceiveKeys(); inputWindowHandle.hasFocus = hasFocus; inputWindowHandle.hasWallpaper = hasWallpaper; inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false; inputWindowHandle.layer = child.mLayer; inputWindowHandle.ownerPid = child.mSession.mPid; inputWindowHandle.ownerUid = child.mSession.mUid; inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures; final Rect frame = child.mFrame; inputWindowHandle.frameLeft = frame.left; inputWindowHandle.frameTop = frame.top; inputWindowHandle.frameRight = frame.right; inputWindowHandle.frameBottom = frame.bottom; if (child.mGlobalScale != 1) { // If we are scaling the window, input coordinates need // to be inversely scaled to map from what is on screen // to what is actually being touched in the UI. inputWindowHandle.scaleFactor = 1.0f/child.mGlobalScale; } else { inputWindowHandle.scaleFactor = 1; } addInputWindowHandleLw(inputWindowHandle); } private void clearInputWindowHandlesLw() { while (mInputWindowHandleCount != 0) { mInputWindowHandles[--mInputWindowHandleCount] = null; } } public void setUpdateInputWindowsNeededLw() { mUpdateInputWindowsNeeded = true; } /* Updates the cached window information provided to the input dispatcher. */ public void updateInputWindowsLw(boolean force) { if (!force && !mUpdateInputWindowsNeeded) { return; } mUpdateInputWindowsNeeded = false; if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw"); // Populate the input window list with information about all of the windows that // could potentially receive input. // As an optimization, we could try to prune the list of windows but this turns // out to be difficult because only the native code knows for sure which window // currently has touch focus. final WindowStateAnimator universeBackground = mService.mAnimator.mUniverseBackground; final int aboveUniverseLayer = mService.mAnimator.mAboveUniverseLayer; boolean addedUniverse = false; boolean disableWallpaperTouchEvents = false; // If there's a drag in flight, provide a pseudowindow to catch drag input final boolean inDrag = (mService.mDragState != null); if (inDrag) { if (WindowManagerService.DEBUG_DRAG) { Log.d(WindowManagerService.TAG, "Inserting drag window"); } final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle; if (dragWindowHandle != null) { addInputWindowHandleLw(dragWindowHandle); } else { Slog.w(WindowManagerService.TAG, "Drag is in progress but there is no " + "drag window handle."); } } final int NFW = mService.mFakeWindows.size(); for (int i = 0; i < NFW; i++) { addInputWindowHandleLw(mService.mFakeWindows.get(i).mWindowHandle); } // Add all windows on the default display. final int numDisplays = mService.mDisplayContents.size(); for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) { WindowList windows = mService.mDisplayContents.valueAt(displayNdx).getWindowList(); for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) { final WindowState child = windows.get(winNdx); final InputChannel inputChannel = child.mInputChannel; final InputWindowHandle inputWindowHandle = child.mInputWindowHandle; if (inputChannel == null || inputWindowHandle == null || child.mRemoved) { // Skip this window because it cannot possibly receive input. continue; } final int flags = child.mAttrs.flags; final int privateFlags = child.mAttrs.privateFlags; final int type = child.mAttrs.type; final boolean hasFocus = (child == mInputFocus); final boolean isVisible = child.isVisibleLw(); if ((privateFlags & WindowManager.LayoutParams.PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS) != 0) { disableWallpaperTouchEvents = true; } final boolean hasWallpaper = (child == mService.mWallpaperTarget) && (privateFlags & WindowManager.LayoutParams.PRIVATE_FLAG_KEYGUARD) == 0 && !disableWallpaperTouchEvents; final boolean onDefaultDisplay = (child.getDisplayId() == Display.DEFAULT_DISPLAY); // If there's a drag in progress and 'child' is a potential drop target, // make sure it's been told about the drag if (inDrag && isVisible && onDefaultDisplay) { mService.mDragState.sendDragStartedIfNeededLw(child); } if (universeBackground != null && !addedUniverse && child.mBaseLayer < aboveUniverseLayer && onDefaultDisplay) { final WindowState u = universeBackground.mWin; if (u.mInputChannel != null && u.mInputWindowHandle != null) { addInputWindowHandleLw(u.mInputWindowHandle, u, u.mAttrs.flags, u.mAttrs.type, true, u == mInputFocus, false); } addedUniverse = true; } if (child.mWinAnimator != universeBackground) { addInputWindowHandleLw(inputWindowHandle, child, flags, type, isVisible, hasFocus, hasWallpaper); } } } // Send windows to native code. mService.mInputManager.setInputWindows(mInputWindowHandles); // Clear the list in preparation for the next round. clearInputWindowHandlesLw(); if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw"); } /* Notifies that the input device configuration has changed. */ @Override public void notifyConfigurationChanged() { mService.sendNewConfiguration(); synchronized (mInputDevicesReadyMonitor) { if (!mInputDevicesReady) { mInputDevicesReady = true; mInputDevicesReadyMonitor.notifyAll(); } } } /* Waits until the built-in input devices have been configured. */ public boolean waitForInputDevicesReady(long timeoutMillis) { synchronized (mInputDevicesReadyMonitor) { if (!mInputDevicesReady) { try { mInputDevicesReadyMonitor.wait(timeoutMillis); } catch (InterruptedException ex) { } } return mInputDevicesReady; } } /* Notifies that the lid switch changed state. */ @Override public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen) { mService.mPolicy.notifyLidSwitchChanged(whenNanos, lidOpen); } /* Notifies that the camera lens cover state has changed. */ @Override public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered) { mService.mPolicy.notifyCameraLensCoverSwitchChanged(whenNanos, lensCovered); } /* Provides an opportunity for the window manager policy to intercept early key * processing as soon as the key has been read from the device. */ @Override public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) { return mService.mPolicy.interceptKeyBeforeQueueing(event, policyFlags); } /* Provides an opportunity for the window manager policy to intercept early motion event * processing when the device is in a non-interactive state since these events are normally * dropped. */ @Override public int interceptMotionBeforeQueueingNonInteractive(long whenNanos, int policyFlags) { return mService.mPolicy.interceptMotionBeforeQueueingNonInteractive( whenNanos, policyFlags); } /* Provides an opportunity for the window manager policy to process a key before * ordinary dispatch. */ @Override public long interceptKeyBeforeDispatching( InputWindowHandle focus, KeyEvent event, int policyFlags) { WindowState windowState = focus != null ? (WindowState) focus.windowState : null; return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags); } /* Provides an opportunity for the window manager policy to process a key that * the application did not handle. */ @Override public KeyEvent dispatchUnhandledKey( InputWindowHandle focus, KeyEvent event, int policyFlags) { WindowState windowState = focus != null ? (WindowState) focus.windowState : null; return mService.mPolicy.dispatchUnhandledKey(windowState, event, policyFlags); } /* Callback to get pointer layer. */ @Override public int getPointerLayer() { return mService.mPolicy.windowTypeToLayerLw(WindowManager.LayoutParams.TYPE_POINTER) * WindowManagerService.TYPE_LAYER_MULTIPLIER + WindowManagerService.TYPE_LAYER_OFFSET; } /* Called when the current input focus changes. * Layer assignment is assumed to be complete by the time this is called. */ public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) { if (WindowManagerService.DEBUG_FOCUS_LIGHT || WindowManagerService.DEBUG_INPUT) { Slog.d(WindowManagerService.TAG, "Input focus has changed to " + newWindow); } if (newWindow != mInputFocus) { if (newWindow != null && newWindow.canReceiveKeys()) { // Displaying a window implicitly causes dispatching to be unpaused. // This is to protect against bugs if someone pauses dispatching but // forgets to resume. newWindow.mToken.paused = false; } mInputFocus = newWindow; setUpdateInputWindowsNeededLw(); if (updateInputWindows) { updateInputWindowsLw(false /*force*/); } } } public void setFocusedAppLw(AppWindowToken newApp) { // Focused app has changed. if (newApp == null) { mService.mInputManager.setFocusedApplication(null); } else { final InputApplicationHandle handle = newApp.mInputApplicationHandle; handle.name = newApp.toString(); handle.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos; mService.mInputManager.setFocusedApplication(handle); } } public void pauseDispatchingLw(WindowToken window) { if (! window.paused) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Pausing WindowToken " + window); } window.paused = true; updateInputWindowsLw(true /*force*/); } } public void resumeDispatchingLw(WindowToken window) { if (window.paused) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Resuming WindowToken " + window); } window.paused = false; updateInputWindowsLw(true /*force*/); } } public void freezeInputDispatchingLw() { if (! mInputDispatchFrozen) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Freezing input dispatching"); } mInputDispatchFrozen = true; updateInputDispatchModeLw(); } } public void thawInputDispatchingLw() { if (mInputDispatchFrozen) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Thawing input dispatching"); } mInputDispatchFrozen = false; updateInputDispatchModeLw(); } } public void setEventDispatchingLw(boolean enabled) { if (mInputDispatchEnabled != enabled) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Setting event dispatching to " + enabled); } mInputDispatchEnabled = enabled; updateInputDispatchModeLw(); } } private void updateInputDispatchModeLw() { mService.mInputManager.setInputDispatchMode(mInputDispatchEnabled, mInputDispatchFrozen); } }