/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.v8.renderscript; import android.util.Log; /** * Intrinsic for applying a color matrix to allocations. * * This has the same effect as loading each element and * converting it to a {@link Element#F32_4}, multiplying the * result by the 4x4 color matrix as performed by * rsMatrixMultiply() and writing it to the output after * conversion back to {@link Element#U8_4}. **/ public class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { private final Matrix4f mMatrix = new Matrix4f(); private Allocation mInput; protected ScriptIntrinsicColorMatrix(int id, RenderScript rs) { super(id, rs); } /** * Create an intrinsic for applying a color matrix to an * allocation. * * Supported elements types are {@link Element#U8_4} * * @param rs The RenderScript context * @param e Element type for intputs and outputs * * @return ScriptIntrinsicColorMatrix */ public static ScriptIntrinsicColorMatrix create(RenderScript rs, Element e) { if (rs.isNative) { RenderScriptThunker rst = (RenderScriptThunker) rs; return ScriptIntrinsicColorMatrixThunker.create(rs, e); } if (!e.isCompatible(Element.U8_4(rs))) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(2, e.getID(rs)); return new ScriptIntrinsicColorMatrix(id, rs); } private void setMatrix() { FieldPacker fp = new FieldPacker(16*4); fp.addMatrix(mMatrix); setVar(0, fp); } /** * Set the color matrix which will be applied to each cell of * the image. * * @param m The 4x4 matrix to set. */ public void setColorMatrix(Matrix4f m) { mMatrix.load(m); setMatrix(); } /** * Set the color matrix which will be applied to each cell of the image. * This will set the alpha channel to be a copy. * * @param m The 3x3 matrix to set. */ public void setColorMatrix(Matrix3f m) { mMatrix.load(m); setMatrix(); } /** * Set a color matrix to convert from RGB to luminance. The alpha channel * will be a copy. * */ public void setGreyscale() { mMatrix.loadIdentity(); mMatrix.set(0, 0, 0.299f); mMatrix.set(1, 0, 0.587f); mMatrix.set(2, 0, 0.114f); mMatrix.set(0, 1, 0.299f); mMatrix.set(1, 1, 0.587f); mMatrix.set(2, 1, 0.114f); mMatrix.set(0, 2, 0.299f); mMatrix.set(1, 2, 0.587f); mMatrix.set(2, 2, 0.114f); setMatrix(); } /** * Set the matrix to convert from YUV to RGB with a direct copy of the 4th * channel. * */ public void setYUVtoRGB() { mMatrix.loadIdentity(); mMatrix.set(0, 0, 1.f); mMatrix.set(1, 0, 0.f); mMatrix.set(2, 0, 1.13983f); mMatrix.set(0, 1, 1.f); mMatrix.set(1, 1, -0.39465f); mMatrix.set(2, 1, -0.5806f); mMatrix.set(0, 2, 1.f); mMatrix.set(1, 2, 2.03211f); mMatrix.set(2, 2, 0.f); setMatrix(); } /** * Set the matrix to convert from RGB to YUV with a direct copy of the 4th * channel. * */ public void setRGBtoYUV() { mMatrix.loadIdentity(); mMatrix.set(0, 0, 0.299f); mMatrix.set(1, 0, 0.587f); mMatrix.set(2, 0, 0.114f); mMatrix.set(0, 1, -0.14713f); mMatrix.set(1, 1, -0.28886f); mMatrix.set(2, 1, 0.436f); mMatrix.set(0, 2, 0.615f); mMatrix.set(1, 2, -0.51499f); mMatrix.set(2, 2, -0.10001f); setMatrix(); } /** * Invoke the kernel and apply the matrix to each cell of ain and copy to * aout. * * @param ain Input allocation * @param aout Output allocation */ public void forEach(Allocation ain, Allocation aout) { forEach(0, ain, aout, null); } /** * Get a KernelID for this intrinsic kernel. * * @return Script.KernelID The KernelID object. */ public Script.KernelID getKernelID() { return createKernelID(0, 3, null, null); } }