/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.inputmethod.event; import android.view.KeyCharacterMap; import android.view.KeyEvent; import com.android.inputmethod.latin.Constants; /** * A hardware event decoder for a hardware qwerty-ish keyboard. * * The events are always hardware keypresses, but they can be key down or key up events, they * can be dead keys, they can be meta keys like shift or ctrl... This does not deal with * 10-key like keyboards; a different decoder is used for this. */ public class HardwareKeyboardEventDecoder implements HardwareEventDecoder { final int mDeviceId; public HardwareKeyboardEventDecoder(final int deviceId) { mDeviceId = deviceId; // TODO: get the layout for this hardware keyboard } @Override public Event decodeHardwareKey(final KeyEvent keyEvent) { // KeyEvent#getUnicodeChar() does not exactly returns a unicode char, but rather a value // that includes both the unicode char in the lower 21 bits and flags in the upper bits, // hence the name "codePointAndFlags". {@see KeyEvent#getUnicodeChar()} for more info. final int codePointAndFlags = keyEvent.getUnicodeChar(); // The keyCode is the abstraction used by the KeyEvent to represent different keys that // do not necessarily map to a unicode character. This represents a physical key, like // the key for 'A' or Space, but also Backspace or Ctrl or Caps Lock. final int keyCode = keyEvent.getKeyCode(); final boolean isKeyRepeat = (0 != keyEvent.getRepeatCount()); if (KeyEvent.KEYCODE_DEL == keyCode) { return Event.createHardwareKeypressEvent(Event.NOT_A_CODE_POINT, Constants.CODE_DELETE, null /* next */, isKeyRepeat); } if (keyEvent.isPrintingKey() || KeyEvent.KEYCODE_SPACE == keyCode || KeyEvent.KEYCODE_ENTER == keyCode) { if (0 != (codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT)) { // A dead key. return Event.createDeadEvent( codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK, keyCode, null /* next */); } if (KeyEvent.KEYCODE_ENTER == keyCode) { // The Enter key. If the Shift key is not being pressed, this should send a // CODE_ENTER to trigger the action if any, or a carriage return otherwise. If the // Shift key is being pressed, this should send a CODE_SHIFT_ENTER and let // Latin IME decide what to do with it. if (keyEvent.isShiftPressed()) { return Event.createHardwareKeypressEvent(Event.NOT_A_CODE_POINT, Constants.CODE_SHIFT_ENTER, null /* next */, isKeyRepeat); } else { return Event.createHardwareKeypressEvent(Constants.CODE_ENTER, keyCode, null /* next */, isKeyRepeat); } } // If not Enter, then this is just a regular keypress event for a normal character // that can be committed right away, taking into account the current state. return Event.createHardwareKeypressEvent(codePointAndFlags, keyCode, null /* next */, isKeyRepeat); } return Event.createNotHandledEvent(); } }