Searched defs:Path (Results 1 - 8 of 8) sorted by relevance

/frameworks/rs/
H A DrsPath.cpp24 Path::Path(Context *rsc) : ObjectBase(rsc) { function in class:Path
27 Path::Path(Context *rsc, RsPathPrimitive pp, bool isStatic, function in class:Path
41 Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) function in class:Path
46 Path::~Path() {
51 void Path::rasterize(const BezierSegment_t *s, uint32_t num, Allocation *alloc) {
59 void Path
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H A DrsPath.h27 class Path : public ObjectBase { class in namespace:android::renderscript
39 Path(Context *);
40 Path(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
41 Path(Context *, RsPathPrimitive pp, bool isStatic, Allocation *vtx, Allocation *loop, float q);
43 ~Path();
/frameworks/compile/mclinker/lib/Support/
H A DPath.cpp1 //===- Path.cpp -----------------------------------------------------------===//
11 #include <mcld/Support/Path.h>
32 const Path::StringType separator_str("/");
40 const Path::StringType separator_str("/");
47 // Path
49 Path::Path() function in class:Path
53 Path::Path(const Path function in class:Path
57 Path::Path(const Path::StringType &s ) function in class:Path
61 Path::Path(const Path& pCopy) function in class:Path
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/frameworks/base/rs/java/android/renderscript/
H A DPath.java23 public class Path extends BaseObj { class in inherits:BaseObj
41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { method in class:Path
66 public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
68 Path newPath = new Path(id, rs, p, null, null, quality);
72 public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
76 public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
80 public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
/frameworks/compile/mclinker/include/mcld/Support/
H A DPath.h1 //===- Path.h -------------------------------------------------------------===//
9 // This file declares the mcld::sys::fs::Path. It follows TR2/boost
39 /** \class Path
40 * \brief Path provides an abstraction for the path to a file or directory in
43 class Path class in namespace:mcld::sys::fs
50 Path();
51 Path(const ValueType* s);
52 Path(const StringType &s);
53 Path(const Path
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/frameworks/compile/slang/
H A Dslang.cpp65 #include "llvm/Support/Path.h"
286 clang::ModuleIdPath Path,
284 loadModule( clang::SourceLocation ImportLoc, clang::ModuleIdPath Path, clang::Module::NameVisibilityKind Visibility, bool IsInclusionDirective) argument
/frameworks/base/libs/hwui/
H A DPathCache.h120 struct Path { struct in union:android::uirenderer::PathDescription::Shape
/frameworks/base/graphics/java/android/graphics/
H A DPath.java20 * The Path class encapsulates compound (multiple contour) geometric paths
26 public class Path { class
45 public Path() { method in class:Path
54 public Path(Path src) { method in class:Path
94 public void set(Path src) {
104 * @see #op(Path, android.graphics.Path.Op)
105 * @see #op(Path, Path, androi
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