Searched defs:Program (Results 1 - 10 of 10) sorted by relevance

/frameworks/av/cmds/screenrecord/
H A DProgram.h32 class Program { class in namespace:android
37 Program() : function in class:android::Program
46 ~Program() { release(); }
67 Program(const Program&);
68 Program& operator=(const Program&);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp21 #include "Program.h"
28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) function in class:android::Program
76 Program::~Program() {
79 bool Program::isValid() const {
83 void Program::use() {
87 GLuint Program::getAttrib(const char* name) const {
92 GLint Program::getUniform(const char* name) const {
97 GLuint Program
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H A DProgram.h34 class Program { class in namespace:android
39 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
40 ~Program();
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DProgram.java25 public abstract class Program { class
/frameworks/base/libs/hwui/
H A DProgram.cpp22 #include "Program.h"
32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { function in class:android::uirenderer::Program
85 Program::~Program() {
100 int Program::addAttrib(const char* name) {
106 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
112 int Program::getAttrib(const char* name) {
120 int Program::addUniform(const char* name) {
126 int Program
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H A DProgram.h96 // Program description
306 class Program { class in namespace:android::uirenderer
317 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
318 virtual ~Program();
436 }; // class Program
/frameworks/rs/
H A DrsProgram.cpp25 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, function in class:Program
87 Program::~Program() {
113 bool Program::freeChildren() {
125 void Program::initMemberVars() {
152 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
200 void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
216 Program *
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H A DrsProgram.h31 class Program : public ProgramBase { class in namespace:android::renderscript
61 Program(Context *, const char * shaderText, size_t shaderLength,
63 virtual ~Program();
/frameworks/base/rs/java/android/renderscript/
H A DProgram.java31 * Program is a base class for all the objects that modify
35 public class Program extends BaseObj { class in inherits:BaseObj
43 * TextureType specifies what textures are attached to Program
77 Program(long id, RenderScript rs) { method in class:Program
82 * Program object can have zero or more constant allocations
305 * object to be used as constant inputs to the Program
322 * Adds a texture input to the Program
334 * Adds a texture input to the Program
353 protected void initProgram(Program p) {
/frameworks/av/media/libstagefright/mpeg2ts/
H A DATSParser.cpp49 struct ATSParser::Program : public RefBase { struct in class:android::ATSParser
50 Program(ATSParser *parser, unsigned programNumber, unsigned programMapPID);
98 DISALLOW_EVIL_CONSTRUCTORS(Program);
102 Stream(Program *program,
130 Program *mProgram;
179 ATSParser::Program::Program( function in class:android::ATSParser::Program
189 bool ATSParser::Program::parsePSISection(
202 bool ATSParser::Program::parsePID(
219 void ATSParser::Program
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