Searched defs:Texture (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DTexture.cpp19 #include "Texture.h"
23 Texture::Texture() : function in class:android::Texture
28 Texture::Texture(Target textureTarget, uint32_t textureName) : function in class:android::Texture
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {
42 void Texture::setMatrix(float const* matrix) {
46 void Texture
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H A DTexture.h25 class Texture { class in namespace:android
36 Texture();
37 Texture(Target textureTarget, uint32_t textureName);
38 ~Texture();
/frameworks/base/libs/hwui/
H A DTexture.cpp22 #include "Texture.h"
27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0), function in class:android::uirenderer::Texture
34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0), function in class:android::uirenderer::Texture
41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
79 void Texture::deleteTexture() const {
H A DTexture.h31 class Texture { class in namespace:android::uirenderer
33 Texture();
34 Texture(Caches& caches);
36 virtual ~Texture() { }
98 * Whether or not the Texture is marked in use and thus not evictable for
120 }; // struct Texture
124 AutoTexture(const Texture* texture): mTexture(texture) { }
133 const Texture* mTexture;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DTexture.java20 // Texture is a rectangular image which can be drawn on GLCanvas.
26 // Texture
38 public interface Texture { interface
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h54 struct Texture { struct in class:android::BootAnimation
84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
95 Texture mAndroid[2];

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