Searched defs:atlas (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAssetAtlas.h40 * An asset atlas holds a collection of framework bitmaps in a single OpenGL
42 * inside the atlas. The atlas is generated by the framework and bound as
49 * bitmap inside the atlas.
53 * The bitmap that generated this atlas entry.
58 * Location of the bitmap inside the atlas, in pixels.
65 * inside the atlas.
78 * correct range to sample this entry from the atlas.
85 const AssetAtlas& atlas; member in struct:android::uirenderer::AssetAtlas::Entry
89 * in the atlas
96 Entry(SkBitmap* bitmap, int x, int y, bool rotated, Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas) argument
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/frameworks/base/services/core/java/com/android/server/
H A DAssetAtlasService.java61 * atlas texture. The resulting texture can be shared across processes to
78 // When set to true the content of the atlas will be saved to disk
79 // in /data/system/atlas.png. The shared GraphicBuffer may be empty
91 // number of pixels we want to be able to pack in the atlas
95 // in the atlas map. This number defines the size of the array returned
105 // This boolean is set to true if an atlas was successfully
114 // Holds the atlas' data. This buffer can be mapped to
118 // Describes how bitmaps are placed in the atlas. Each bitmap is
128 * assets to consider for packing into the atlas and spawn a new thread to
215 * possible atlas configuration
254 renderAtlas(GraphicBuffer buffer, Atlas atlas, int packCount) argument
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