Searched defs:bMax (Results 1 - 3 of 3) sorted by relevance
/external/deqp/framework/randomshaders/ |
H A D | rsgVariableValue.cpp | 66 float bMax = b.component(ndx).getMax().asFloat(); local 68 if (!CompareOp()(aMin, aMax, bMin, bMax)) 81 int bMax = b.component(ndx).getMax().asInt(); local 83 if (!CompareOp()(aMin, aMax, bMin, bMax)) 94 bool bMax = b.component(ndx).getMax().asBool(); local 96 if (!CompareOp()(aMin, aMax, bMin, bMax)) 114 inline bool operator() (float aMin, float aMax, float bMin, float bMax) const { return (aMin <= bMax && bMin <= aMax); } 115 inline bool operator() (int aMin, int aMax, int bMin, int bMax) const { return (aMin <= bMax 228 float bMax = b.component(ndx).getMax().asFloat(); local 243 int bMax = b.component(ndx).getMax().asInt(); local 256 bool bMax = b.component(ndx).getMax().asBool(); local [all...] |
H A D | rsgBinaryOps.cpp | 213 void ComputeMulRange::operator() (de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) const 239 bMax = scale; 248 bMax = scale+i*scaleStep; 255 std::swap(bMin, bMax); 259 bMax *= -1.0f; 264 DE_ASSERT(aMin <= aMax && bMin <= bMax); 266 DE_ASSERT(de::inRange(aMin*bMax, dstMin-eps, dstMax+eps)); 268 DE_ASSERT(de::inRange(aMax*bMax, dstMin-eps, dstMax+eps)); 272 void ComputeMulRange::operator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const 278 bMax 622 computeEqualityValueRange(de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) argument 649 computeEqualityValueRange(de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) argument 681 computeEqualityValueRange(de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) argument [all...] |
/external/deqp/modules/glshared/ |
H A D | glsTextureTestUtil.cpp | 1000 int bMax = de::max(a.getBlue(), b.getBlue()); local 1006 rangeDiff(p.getBlue(), bMin, bMax),
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