Searched defs:bindTexture (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument 50 if (bindTexture) { 51 mCaches.bindTexture(renderTarget, id); 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 68 if (bindTexture) { 69 mCaches.bindTexture(renderTarget, id);
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H A D | Layer.cpp | 141 bindTexture(); 199 void Layer::bindTexture() const { function in class:android::uirenderer::Layer 201 caches.bindTexture(renderTarget, texture.id);
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H A D | SkiaShader.cpp | 58 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 59 caches->bindTexture(texture->id); 189 layer->bindTexture(); 289 bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT); 403 bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
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H A D | Caches.cpp | 538 void Caches::bindTexture(GLuint texture) { function in class:android::uirenderer::Caches 545 void Caches::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::Caches 547 bindTexture(texture);
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H A D | OpenGLRenderer.h | 807 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer 808 mCaches.bindTexture(texture); 816 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
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/frameworks/rs/ |
H A D | rsProgram.cpp | 119 bindTexture(NULL, ct, NULL); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 164 public void bindTexture(Allocation va, int slot) method in class:Program
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