Searched defs:bx (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp271 int bx = 0; local
273 bx = 2;
277 int xx = bx + x;
355 int bx = 0; local
357 bx = 2;
361 int xx = bx + x;
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp1021 float bx, float by,
1025 float dx = bx - ax;
1027 float d = (cx - bx) * dy - (cy - by) * dx;
1033 pushToVector(outputVertices, bx, by);
1036 float bcx = (bx + cx) * 0.5f;
1046 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
H A DOpenGLRenderer.cpp2076 int bx = i; local
2077 int by = bx + 1;
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2091 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2093 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));

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