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/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp9 // Unless required by applicable law or agreed to in writing, software
22 <internalformat> is given by ETC1_RGB8_OES.
30 by the following 64 bit integer:
254 int by = 0; local
256 by = 2;
259 int yy = by + y;
340 int by = 0; local
342 by = 2;
345 int yy = by + y;
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp10 * Unless required by applicable law or agreed to in writing, software
83 * will be offset by 1.0
172 // hairline, outset by (0.5f + fudge factor) in post-scaling space
176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled
340 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
352 // alpha 0 vertex, offset by a scaled normal.
364 // by .5 pixels
416 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
435 // To account for square cap, move the primary cap vertices (that create the AA edge) by the
985 // multiplying by sqrInvScale
1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
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H A DSpotShadow.cpp10 * Unless required by applicable law or agreed to in writing, software
69 * Normal here is defined against the edge by the current vertex and the next vertex.
86 // The index of the vertex described by this data.
104 * Calculate the intersection of a ray with the line segment defined by two points.
138 * Sort points by their X coordinates
220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
237 * Swap points pointed to by i and j
272 * Sort points by x axis
475 // When centroid is covered by al
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H A DOpenGLRenderer.cpp10 * Unless required by applicable law or agreed to in writing, software
289 // Expand the startTiling region by 1
490 // in the layer updates list which will be cleared by flushLayers().
687 * Layers are viewed by Skia are slightly different than layers in image editing
694 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
723 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
724 * quad is used to multiply the colors in the frame buffer. This is achieved by
833 // Expand the startTiling region by 1
836 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
889 // Required below, composeLayerRect() will divide by 25
2077 int by = bx + 1; local
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