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/frameworks/native/opengl/libs/ETC1/ 
H A D  etc1.cpp  9 // Unless required by applicable law or agreed to in writing, software 22 <internalformat> is given by ETC1_RGB8_OES. 30 by the following 64 bit integer: 254 int by = 0; local 256 by = 2; 259 int yy = by + y; 340 int by = 0; local 342 by = 2; 345 int yy = by + y;

/frameworks/base/libs/hwui/ 
H A D  PathTessellator.cpp  10 * Unless required by applicable law or agreed to in writing, software 83 * will be offset by 1.0 172 // hairline, outset by (0.5f + fudge factor) in postscaling space 176 // non hairline, outset by half stroke width prescaled, and fudge factor post scaled 340 * 1  create the AA perimeter of unit width, by zigzagging at each point around the perimeter of 352 // alpha 0 vertex, offset by a scaled normal. 364 // by .5 pixels 416 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals() 435 // To account for square cap, move the primary cap vertices (that create the AA edge) by the 985 // multiplying by sqrInvScale 1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument [all...] 
H A D  SpotShadow.cpp  10 * Unless required by applicable law or agreed to in writing, software 69 * Normal here is defined against the edge by the current vertex and the next vertex. 86 // The index of the vertex described by this data. 104 * Calculate the intersection of a ray with the line segment defined by two points. 138 * Sort points by their X coordinates 220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 222 return (bx  ax) * (cy  ay)  (by  ay) * (cx  ax) > EPSILON; 237 * Swap points pointed to by i and j 272 * Sort points by x axis 475 // When centroid is covered by al [all...] 
H A D  OpenGLRenderer.cpp  10 * Unless required by applicable law or agreed to in writing, software 289 // Expand the startTiling region by 1 490 // in the layer updates list which will be cleared by flushLayers(). 687 * Layers are viewed by Skia are slightly different than layers in image editing 694 * A way to implement layers is to create an FBO for each layer, backed by an RGBA 723 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 724 * quad is used to multiply the colors in the frame buffer. This is achieved by 833 // Expand the startTiling region by 1 836 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 889 // Required below, composeLayerRect() will divide by 25 2077 int by = bx + 1; local [all...] 
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