Searched defs:casterVertexCount (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { 110 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + 112 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; 179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, 187 casterVertexCount - 1 , 0); 196 casterVertexCount, isCasterOpaque); 205 for (int i = 0; i < casterVertexCount; i++) { 209 (i + 1) % casterVertexCount); 262 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; 107 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument 178 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
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H A D | ShadowTessellator.cpp | 33 const Vector3* casterPolygon, int casterVertexCount, 59 casterVertexCount, centroid3d, heightFactor, geomFactor, 64 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, 108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); 32 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument 63 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
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H A D | TessellationCache.cpp | 230 const int casterVertexCount = casterVertices2d.size(); local 231 Vector3 casterPolygon[casterVertexCount]; 234 for (int i = 0; i < casterVertexCount; i++) { 245 casterVertexCount); 252 for (int i = 0; i < casterVertexCount; i++) { 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
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