Searched defs:channelID (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool_SoundPoolImpl.cpp94 android_media_SoundPool_SoundPoolImpl_pause(JNIEnv *env, jobject thiz, jint channelID) argument
99 ap->pause(channelID);
103 android_media_SoundPool_SoundPoolImpl_resume(JNIEnv *env, jobject thiz, jint channelID) argument
108 ap->resume(channelID);
130 android_media_SoundPool_SoundPoolImpl_stop(JNIEnv *env, jobject thiz, jint channelID) argument
135 ap->stop(channelID);
139 android_media_SoundPool_SoundPoolImpl_setVolume(JNIEnv *env, jobject thiz, jint channelID, argument
145 ap->setVolume(channelID, (float) leftVolume, (float) rightVolume);
149 android_media_SoundPool_SoundPoolImpl_setPriority(JNIEnv *env, jobject thiz, jint channelID, argument
155 ap->setPriority(channelID, (in
159 android_media_SoundPool_SoundPoolImpl_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
169 android_media_SoundPool_SoundPoolImpl_setRate(JNIEnv *env, jobject thiz, jint channelID, jfloat rate) argument
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/frameworks/av/include/media/
H A DSoundPool.h99 void set(const sp<Sample>& sample, int channelID, float leftVolume,
102 int channelID() { return mChannelID; } function in class:android::SoundEvent
128 void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
145 int nextChannelID() { return mNextEvent.channelID(); }
177 void pause(int channelID);
179 void resume(int channelID);
181 void stop(int channelID);
182 void setVolume(int channelID, float leftVolume, float rightVolume);
183 void setPriority(int channelID, int priority);
184 void setLoop(int channelID, in
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/frameworks/av/media/libmedia/
H A DSoundPool.cpp186 SoundChannel* SoundPool::findChannel(int channelID) argument
189 if (mChannelPool[i].channelID() == channelID) {
196 SoundChannel* SoundPool::findNextChannel(int channelID) argument
199 if (mChannelPool[i].nextChannelID() == channelID) {
248 int channelID; local
273 channelID = ++mNextChannelID;
276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
277 return channelID;
320 void SoundPool::pause(int channelID) argument
340 resume(int channelID) argument
360 stop(int channelID) argument
374 setVolume(int channelID, float leftVolume, float rightVolume) argument
383 setPriority(int channelID, int priority) argument
393 setLoop(int channelID, int loop) argument
403 setRate(int channelID, float rate) argument
909 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
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