Searched defs:compileTimeMs (Results 1 - 1 of 1) sorted by path

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgramCache.cpp114 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; local
115 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);

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